Local forecast
NoNameServer
Online 45.61.173.40:28015 checked 14m ago
Current conditions
observed 14m agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 10:11 UKSat 10 Oct, 09:11 UTC · 19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on NoNameServer?
Its average over the last 48 hours was 236 server fps, and it never dropped below 226. Buildings, deployables and all else in the world took the entity count to a peak of 2,997. Memory use reached 1,510 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is NoNameServer online at the moment, and how consistent is its uptime?
You will find NoNameServer online at the moment. The uptime it reports puts the last restart about 19 days 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does NoNameServer sit?
No region is published by NoNameServer. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 45.61.173.40:28015 is its address.
What Rust version is NoNameServer on?
On NoNameServer you will find Rust network protocol 2634 and build 167398, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on NoNameServer?
These are the tags NoNameServer publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does NoNameServer appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include NoNameServer are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on NoNameServer?
NoNameServer runs a procedural map of size 1,000, seed 1234, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does NoNameServer use, and what rules does it enforce?
The name of NoNameServer says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does NoNameServer schedule its wipes for?
Its rhythm cannot be read yet, as too few of NoNameServer's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 19 days 7 hours is how long the current world has been running.
What happens on NoNameServer when wipe day arrives?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is NoNameServer busy or quiet?
NoNameServer shows 0 players at the moment. The seven-day average stands at 0 players.
How does NoNameServer compare with other Rust servers in the rankings?
Ranked #15,341 on seven-day player hours, NoNameServer is in the top 69% of all ranked servers.
Join the server
What steps let you join NoNameServer?
Enter client.connect 45.61.173.40:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.