Local forecast
A Rust Server
Online 45.61.173.40:28019 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 02:12 UKFri 25 Sep, 01:12 UTC · 34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does A Rust Server hold a steady performance?
Across the last 48 hours the average was 32 server fps, with a floor of 21. The world held as many as 4,947 entities, buildings and deployables included. Memory use reached 2,947 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is A Rust Server, and is it online now?
You will find A Rust Server online at the moment. The uptime it reports puts the last restart about 19 days 6 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does A Rust Server sit?
There is no published region for A Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 45.61.173.40:28019.
What Rust version is A Rust Server on?
Rust network protocol 2635 and build 167519 on Linux is what A Rust Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on A Rust Server?
The server browser reads these tags from A Rust Server: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167519 (Build): Game build: 167519; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry A Rust Server?
The Rust Wipe Stats lists that include A Rust Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on A Rust Server?
A Rust Server runs a procedural map of size 2,500, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
What settings does A Rust Server use, and what rules does it enforce?
No gather rate appears in the name A Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
On what schedule does A Rust Server wipe?
Too few wipes on A Rust Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 34 days 16 hours.
What happens on A Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
Is A Rust Server busy or quiet?
The live count for A Rust Server: 0 players, with 40 slots in total. Over seven days to now, 0 players on average.
Where does A Rust Server sit in the rankings?
Ranked #15,327 on seven-day player hours, A Rust Server is in the top 69% of all ranked servers.
Join the server
How do you get into A Rust Server?
Open the console in Rust with F1, then type client.connect 45.61.173.40:28019 to join. On this page, Launch Rust does the same through Steam.