Rust Wipe StatsWipe forecast
Now 43,856 players 11,630 servers 89 fresh wipes in 3 h

Local forecast

ZONE_51

Online 46.174.48.131:28015 checked 14m ago

moddedoxide

Current conditions

observed 14m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,015
top 41%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 14:22 UKSat 24 Oct, 13:22 UTC · 3d ago 1 – running 0
Tue 13 Oct, 21:28 UKTue 13 Oct, 20:28 UTC · 14d ago 1 halved by day 2 10.7 days 0
Sat 10 Oct, 13:00 UKSat 10 Oct, 12:00 UTC · 17d ago 1 held half 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
134/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
155/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
73/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
36/ 1000

Quick answers

from the figures on this page

Server facts

How smoothly does ZONE_51 run?

Its average over the last 48 hours was 101 server fps, and it never dropped below 60. At its peak the world had 91,299 entities, counting buildings, deployables and the rest. At most it drew 3,522 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is ZONE_51 online at the moment, and how consistent is its uptime?

You will find ZONE_51 online at the moment. Its reported uptime shows a restart about 3 days 15 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 10 October 2026.

In which location does ZONE_51 sit?

There is no published region for ZONE_51. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 46.174.48.131:28015.

What version of Rust is running on ZONE_51?

Rust network protocol 2635 and build 168909 on Linux is what ZONE_51 runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on ZONE_51?

The server browser reads these tags from ZONE_51: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does ZONE_51 appear among the Rust Wipe Stats lists and filters?

ZONE_51 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is ZONE_51 on?

ZONE_51 runs a procedural map of size 4,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does ZONE_51 use, and what rules does it enforce?

The name of ZONE_51 says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe days

When does ZONE_51 wipe?

ZONE_51 keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 3 days 18 hours is how long the current world has been running.

What should you expect from wipe day on ZONE_51?

Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 50% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.

Population

Is ZONE_51 busy or quiet?

The live count for ZONE_51: 0 players, with 100 slots in total. Across the past week it peaked at 1 and averaged 0 players.

How does ZONE_51 compare with other Rust servers in the rankings?

Player hours over the past week put ZONE_51 at #9,015, inside the top 41% of all ranked servers.

How to join

How do you get into ZONE_51?

Two ways in: press F1 and enter client.connect 46.174.48.131:28015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://m.vk.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players Capacity: 100.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.