Rust Wipe StatsWipe forecast
Now 69,961 players 11,800 servers 123 fresh wipes in 3 h

Local forecast

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 8m ago

moddedoxide

Current conditions

observed 8m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#13,895
top 63%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:51 UKFri 23 Oct, 09:51 UTC · 5d ago 1 – running 0
Sat 17 Oct, 21:03 UKSat 17 Oct, 20:03 UTC · 11d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 22:00 UKThu 15 Oct, 21:00 UTC · 13d ago 1 – 2 days 0
Wed 30 Sep, 21:44 UKWed 30 Sep, 20:44 UTC · 28d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
114/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
93/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
27/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000

Quick answers

from the figures on this page

Server details

How smoothly does Worldwar BetBoom [dev] run?

Server fps averaged 197 in the last 48 hours; the lowest was 158. Buildings, deployables and all else in the world took the entity count to a peak of 62,611. At most it drew 3,790 MB of memory. A falling fps and a rising entity count show up to players as lag.

How reliable is Worldwar BetBoom [dev], and is it online now?

As of now, Worldwar BetBoom [dev] is online. Its reported uptime shows a restart about 4 days 7 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 29 September 2026.

In which location does Worldwar BetBoom [dev] sit?

For Worldwar BetBoom [dev], no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 46.174.50.219:28015 is its address.

What version of Rust is running on Worldwar BetBoom [dev]?

On Worldwar BetBoom [dev] you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do Worldwar BetBoom [dev]'s tags tell you?

For the game's server browser, Worldwar BetBoom [dev] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Worldwar BetBoom [dev] appear among the Rust Wipe Stats lists and filters?

Worldwar BetBoom [dev] appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is Worldwar BetBoom [dev] on?

The game generates the map on Worldwar BetBoom [dev], procedural, size 4,500, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What settings does Worldwar BetBoom [dev] use, and what rules does it enforce?

Gather rate is not given in the name for Worldwar BetBoom [dev]. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Worldwar BetBoom [dev] wipe?

There is no next wipe to predict, because Worldwar BetBoom [dev] wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 5 days 11 hours.

What should you expect from wipe day on Worldwar BetBoom [dev]?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 1 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 2 when the crowd did not hold.

Population

Is Worldwar BetBoom [dev] busy or quiet?

The live count for Worldwar BetBoom [dev]: 0 players, with 100 slots in total. Across the past week it peaked at 1 and averaged 0 players.

How does Worldwar BetBoom [dev] compare with other Rust servers in the rankings?

Player hours over the past week put Worldwar BetBoom [dev] at #13,895, inside the top 63% of all ranked servers.

Join the server

How do you get into Worldwar BetBoom [dev]?

Enter client.connect 46.174.50.219:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.