Local forecast
Rust Testserver 02
Online 46.4.21.120:28020 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:53 UKFri 16 Oct, 13:53 UTC · 13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Rust Testserver 02 hold a steady performance?
Its average over the last 48 hours was 232 server fps, and it never dropped below 160. At its peak the world had 8,902 entities, counting buildings, deployables and the rest. Memory use reached 896 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Rust Testserver 02, and is it online now?
As of now, Rust Testserver 02 is online. The uptime it reports puts the last restart about 2 days ago. It was up for 57 of 168 hours across the last 7 full days, 34% of the time. On 11 October 2026 it was first recorded by Rust Wipe Stats.
What location is Rust Testserver 02 based in?
There is no published region for Rust Testserver 02. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 46.4.21.120:28020 is its address.
What Rust version is Rust Testserver 02 on?
On Rust Testserver 02 you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on Rust Testserver 02?
These are the tags Rust Testserver 02 publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Rust Testserver 02 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Rust Testserver 02 are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on Rust Testserver 02?
The game generates the map on Rust Testserver 02, procedural, size 1,500, seed 987047212. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Rust Testserver 02 use, and what rules does it enforce?
Gather rate is not given in the name for Rust Testserver 02. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Rust Testserver 02 wipe?
Its rhythm cannot be read yet, as too few of Rust Testserver 02's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 12 days 21 hours.
What should you expect from wipe day on Rust Testserver 02?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in.
Population history
What sort of population does Rust Testserver 02 carry?
Rust Testserver 02 is carrying 0 players at the moment, out of 40 slots. The average for the past week is 0 players.
How does Rust Testserver 02 compare with other Rust servers in the rankings?
Player hours over the past week put Rust Testserver 02 at #15,327, inside the top 69% of all ranked servers.
Getting in
What steps let you join Rust Testserver 02?
Open the console in Rust with F1, then type client.connect 46.4.21.120:28020 to join. On this page, Launch Rust does the same through Steam.