Local forecast
Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Current conditions
observed 20d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,825
- top 72%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:58 UKThu 8 Oct, 17:58 UTC · 21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Coastal City | Footprint Prototype, and is it online now?
Right now Coastal City | Footprint Prototype is down; the last sighting was 20 days 21 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 7 October 2026.
Where does Coastal City | Footprint Prototype run from?
For Coastal City | Footprint Prototype, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 47.194.150.81:28025.
What Rust version is Coastal City | Footprint Prototype on?
On Coastal City | Footprint Prototype you will find Rust network protocol 2634 and build 166652, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Coastal City | Footprint Prototype?
These are the tags Coastal City | Footprint Prototype publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): Capacity: 12; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Coastal City | Footprint Prototype appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Coastal City | Footprint Prototype are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What settings does Coastal City | Footprint Prototype use, and what rules does it enforce?
The name of Coastal City | Footprint Prototype says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does Coastal City | Footprint Prototype wipe?
The record of Coastal City | Footprint Prototype's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 21 days 1 hours is how long the current world has been running.
What happens on Coastal City | Footprint Prototype when wipe day arrives?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
Is Coastal City | Footprint Prototype busy or quiet?
The last time Coastal City | Footprint Prototype was seen was 20 days 21 hours ago; it is offline right now.
Where does Coastal City | Footprint Prototype sit in the rankings?
Ranked #15,825 on seven-day player hours, Coastal City | Footprint Prototype is in the top 72% of all ranked servers.
How to join
What do you do to join Coastal City | Footprint Prototype?
Open the console in Rust with F1, then type client.connect 47.194.150.81:28025 to join. On this page, Launch Rust does the same through Steam.