Local forecast
Project Lazarus Dev
Offline 47.236.31.244:28015 checked 12d ago
Current conditions
observed 12d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,196
- top 70%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Project Lazarus Dev online at the moment, and how consistent is its uptime?
Right now Project Lazarus Dev is down; the last sighting was 12 days 15 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 17 October 2026.
In which location does Project Lazarus Dev sit?
No region is published by Project Lazarus Dev. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 47.236.31.244:28015 is its address.
What Rust version is Project Lazarus Dev on?
Rust network protocol 2634 and build 167781 on Linux is what Project Lazarus Dev runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Project Lazarus Dev's tags tell you?
The server browser reads these tags from Project Lazarus Dev: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): It holds 30 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Project Lazarus Dev appear among the Rust Wipe Stats lists and filters?
Project Lazarus Dev appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on Project Lazarus Dev?
The game generates the map on Project Lazarus Dev, a procedural one.
What settings does Project Lazarus Dev use, and what rules does it enforce?
The name of Project Lazarus Dev says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
On what schedule does Project Lazarus Dev wipe?
The record of Project Lazarus Dev's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 12 days 15 hours.
Population
How many players does Project Lazarus Dev hold?
At this moment Project Lazarus Dev is down, having last been seen 12 days 15 hours ago.
What position does Project Lazarus Dev hold among Rust servers?
The last seven days of player hours rank Project Lazarus Dev at #15,196, in the top 70% of ranked servers.
Join the server
What steps let you join Project Lazarus Dev?
Enter client.connect 47.236.31.244:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.