Local forecast · EU
10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 11m ago
Current conditions
observed 11m agoplayers now
4% full
- 7-day average
- 3
- peak 10
- Rank
- #1,753
- top 8% · #680 in EU
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 15h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 15h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 15h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 15h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 15h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does 10x PVE | Build & Chill | Deep Sea building hold a steady performance?
Its average over the last 48 hours was 41 server fps, and it never dropped below 5. At its peak the world had 225,918 entities, counting buildings, deployables and the rest. At most it drew 5,305 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is 10x PVE | Build & Chill | Deep Sea building online at the moment, and how consistent is its uptime?
As of now, 10x PVE | Build & Chill | Deep Sea building is online. Its reported uptime shows a restart about 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is 10x PVE | Build & Chill | Deep Sea building based in?
In Europe is where 10x PVE | Build & Chill | Deep Sea building lists itself, using its EU tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 49.12.149.39:28000.
What version of Rust is running on 10x PVE | Build & Chill | Deep Sea building?
On 10x PVE | Build & Chill | Deep Sea building you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on 10x PVE | Build & Chill | Deep Sea building?
The server browser reads these tags from 10x PVE | Build & Chill | Deep Sea building: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 10x PVE | Build & Chill | Deep Sea building?
These Rust Wipe Stats lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, Rust servers in Europe, Modded Rust servers, Rust build and creative servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Settings and rules
Which map is in use on 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building runs a procedural map of size 5,000, seed 484310, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on 10x PVE | Build & Chill | Deep Sea building?
The name gives 10x gather for 10x PVE | Build & Chill | Deep Sea building. The limit on groups is 10 players. This server runs pve, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does 10x PVE | Build & Chill | Deep Sea building schedule its wipes for?
10x PVE | Build & Chill | Deep Sea building wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 26 days 8 hours. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on 10x PVE | Build & Chill | Deep Sea building?
The average peak across its recent wipes was 4 players. 23 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does 10x PVE | Build & Chill | Deep Sea building hold?
Out of 50 slots, 10x PVE | Build & Chill | Deep Sea building has 2 filled right now. The seven-day average is 3 players, with a peak of 10. Its busiest point in the last 48 hours was 16:00 UTC, averaging 6 players.
What position does 10x PVE | Build & Chill | Deep Sea building hold among Rust servers?
Player hours over the last seven days rank 10x PVE | Build & Chill | Deep Sea building at #1,753, top 8% overall and #680 in Europe.
How to join
How do you get into 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.