Local forecast
Carbon Test (CarbonServer1)
Offline 5.178.138.150:28015 checked 7d ago
Current conditions
observed 7d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:06 UKTue 20 Oct, 17:06 UTC · 8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 10:04 UKThu 15 Oct, 09:04 UTC · 14d ago | 1 | held half | 5.3 days | 0 |
| Tue 6 Oct, 00:36 UKMon 5 Oct, 23:36 UTC · 23d ago | 1 | held half | 9.4 days | 0 |
| Sat 3 Oct, 08:37 UKSat 3 Oct, 07:37 UTC · 26d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Carbon Test (CarbonServer1) online at the moment, and how consistent is its uptime?
Last seen 7 days 7 hours ago, Carbon Test (CarbonServer1) is offline now. In the last 7 full days it stayed up 1 of 168 hours, 1% of the time. On 2 October 2026 it was first recorded by Rust Wipe Stats.
Where does Carbon Test (CarbonServer1) run from?
For Carbon Test (CarbonServer1), no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 5.178.138.150:28015 is its address.
What Rust version is Carbon Test (CarbonServer1) on?
On Carbon Test (CarbonServer1) you will find Rust network protocol 2634 and build 167781, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Carbon Test (CarbonServer1)?
These are the tags Carbon Test (CarbonServer1) publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Carbon Test (CarbonServer1)?
The Rust Wipe Stats lists that include Carbon Test (CarbonServer1) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings does Carbon Test (CarbonServer1) use, and what rules does it enforce?
No gather rate appears in the name Carbon Test (CarbonServer1). No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Carbon Test (CarbonServer1) wipe?
Carbon Test (CarbonServer1) keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 21 hours.
What happens on Carbon Test (CarbonServer1) when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
Is Carbon Test (CarbonServer1) busy or quiet?
At this moment Carbon Test (CarbonServer1) is down, having last been seen 7 days 7 hours ago. The seven-day average stands at 0 players.
Where does Carbon Test (CarbonServer1) sit in the rankings?
Ranked #15,339 on seven-day player hours, Carbon Test (CarbonServer1) is in the top 69% of all ranked servers.
How to join
How do you get into Carbon Test (CarbonServer1)?
Open the console in Rust with F1, then type client.connect 5.178.138.150:28015 to join. On this page, Launch Rust does the same through Steam.