Local forecast
Skynet by C_Sky
Offline 5.62.101.90:11700 checked 28d ago
Current conditions
observed 28d agoplayers now
2% full
- 7-day average
- 0
- peak –
- Rank
- #15,319
- top 64%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Skynet by C_Sky, and is it online now?
Last seen 28 days 9 hours ago, Skynet by C_Sky is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Skynet by C_Sky sit?
There is no published region for Skynet by C_Sky. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 5.62.101.90:11700 is its address.
What version of Rust is running on Skynet by C_Sky?
On Skynet by C_Sky you will find Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Skynet by C_Sky?
These are the tags Skynet by C_Sky publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Skynet by C_Sky appear among the Rust Wipe Stats lists and filters?
Skynet by C_Sky appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is Skynet by C_Sky on?
The game generates the map on Skynet by C_Sky, a procedural one.
What settings does Skynet by C_Sky use, and what rules does it enforce?
The name of Skynet by C_Sky says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
When does Skynet by C_Sky wipe?
Too few wipes on Skynet by C_Sky are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 28 days 10 hours is how long the current world has been running.
Population
How many players does Skynet by C_Sky hold?
Skynet by C_Sky is offline at the moment; the last sighting was 28 days 9 hours ago.
How does Skynet by C_Sky compare with other Rust servers in the rankings?
The last seven days of player hours rank Skynet by C_Sky at #15,319, in the top 64% of ranked servers.
How to join
What do you do to join Skynet by C_Sky?
Enter client.connect 5.62.101.90:11700 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.