Local forecast
SteForceOne Part2
Online 5.83.165.189:25000 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,273
- top 69%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 12h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 12h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 12h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 12h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 12h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:56 UK FWThu 1 Oct, 17:56 UTC · 28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does SteForceOne Part2 hold a steady performance?
Its average over the last 48 hours was 10 server fps, and it never dropped below 10. Buildings, deployables and all else in the world took the entity count to a peak of 100,957. The peak memory draw was 3,098 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is SteForceOne Part2, and is it online now?
Right now SteForceOne Part2 is up and running. Its reported uptime shows a restart about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 1 October 2026.
What location is SteForceOne Part2 based in?
No region is published by SteForceOne Part2. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 5.83.165.189:25000.
What Rust version is SteForceOne Part2 on?
On SteForceOne Part2 you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on SteForceOne Part2?
For the game's server browser, SteForceOne Part2 publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does SteForceOne Part2 appear among the Rust Wipe Stats lists and filters?
SteForceOne Part2 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on SteForceOne Part2?
SteForceOne Part2 runs a procedural map of size 4,250, seed 1855566903, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on SteForceOne Part2?
The name of SteForceOne Part2 says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does SteForceOne Part2 wipe?
SteForceOne Part2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 28 days 12 hours is how long the current world has been running.
What happens on SteForceOne Part2 when wipe day arrives?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does SteForceOne Part2 carry?
The live count for SteForceOne Part2: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.
Where does SteForceOne Part2 sit in the rankings?
Ranked #15,273 on seven-day player hours, SteForceOne Part2 is in the top 69% of all ranked servers.
Getting in
What steps let you join SteForceOne Part2?
Two ways in: press F1 and enter client.connect 5.83.165.189:25000, or join from this page with Launch Rust, which opens Steam and connects you.
