Rust Wipe StatsWipe forecast
Now 42,146 players 11,621 servers 142 fresh wipes in 3 h

Local forecast

SteForceOne Part2

Online 5.83.165.189:25000 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,273
top 69%
Last wipe
28d ago
no schedule published
Next wipe
6d 12h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 12h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 12h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 12h FW

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02.557.51007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 12h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:56 UK FWThu 1 Oct, 17:56 UTC · 28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
56/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
13/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
49/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
49/ 200

Quick answers

from the figures on this page

Server facts

Does SteForceOne Part2 hold a steady performance?

Its average over the last 48 hours was 10 server fps, and it never dropped below 10. Buildings, deployables and all else in the world took the entity count to a peak of 100,957. The peak memory draw was 3,098 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is SteForceOne Part2, and is it online now?

Right now SteForceOne Part2 is up and running. Its reported uptime shows a restart about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 1 October 2026.

What location is SteForceOne Part2 based in?

No region is published by SteForceOne Part2. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 5.83.165.189:25000.

What Rust version is SteForceOne Part2 on?

On SteForceOne Part2 you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on SteForceOne Part2?

For the game's server browser, SteForceOne Part2 publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does SteForceOne Part2 appear among the Rust Wipe Stats lists and filters?

SteForceOne Part2 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on SteForceOne Part2?

SteForceOne Part2 runs a procedural map of size 4,250, seed 1855566903, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on SteForceOne Part2?

The name of SteForceOne Part2 says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does SteForceOne Part2 wipe?

SteForceOne Part2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 28 days 12 hours is how long the current world has been running.

What happens on SteForceOne Part2 when wipe day arrives?

The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Player counts

What sort of population does SteForceOne Part2 carry?

The live count for SteForceOne Part2: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.

Where does SteForceOne Part2 sit in the rankings?

Ranked #15,273 on seven-day player hours, SteForceOne Part2 is in the top 69% of all ranked servers.

Getting in

What steps let you join SteForceOne Part2?

Two ways in: press F1 and enter client.connect 5.83.165.189:25000, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Capacity: 50.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.