Local forecast
Duckie
Online 5.83.165.79:11500 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #7,445
- top 33%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:33 UKWed 21 Oct, 15:33 UTC · 6d ago | 1 | – | running | 0 |
| Tue 6 Oct, 15:33 UKTue 6 Oct, 14:33 UTC · 21d ago | 1 | halved by day 2 | 15 days | 0 |
| Thu 1 Oct, 18:53 UK FWThu 1 Oct, 17:53 UTC · 26d ago | 0 | – | 4.9 days | 0 |
| Wed 30 Sep, 11:14 UKWed 30 Sep, 10:14 UTC · 27d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Duckie?
Its average over the last 48 hours was 12 server fps, and it never dropped below 10. At its peak the world had 93,880 entities, counting buildings, deployables and the rest. Memory use reached 3,336 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Duckie online at the moment, and how consistent is its uptime?
Right now Duckie is up and running. Going by its reported uptime, the last restart was about 5 days 10 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Duckie sit?
For Duckie, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 5.83.165.79:11500.
What version of Rust is running on Duckie?
Rust network protocol 2635 and build 168909 on Windows is what Duckie runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Duckie?
These are the tags Duckie publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Duckie?
Duckie appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on Duckie?
A procedural map of size 4,000 with seed 919098518, generated by the game, runs on Duckie. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Duckie?
The name of Duckie says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does Duckie schedule its wipes for?
Duckie keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 6 days 15 hours is how long the current world has been running.
What happens on Duckie when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.
Population history
How many players does Duckie hold?
Out of 50 slots, Duckie has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 10:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Duckie compare with other Rust servers in the rankings?
The last seven days of player hours rank Duckie at #7,445, in the top 33% of ranked servers.
How to join
What steps let you join Duckie?
Two ways in: press F1 and enter client.connect 5.83.165.79:11500, or join from this page with Launch Rust, which opens Steam and connects you.
