Local forecast
Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Current conditions
observed 16d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #13,283
- top 61%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:45 UKMon 12 Oct, 21:45 UTC · 16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:46 UKMon 12 Oct, 08:46 UTC · 16d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 23:30 UKFri 9 Oct, 22:30 UTC · 19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 21:43 UKThu 8 Oct, 20:43 UTC · 20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 01:22 UKWed 7 Oct, 00:22 UTC · 21d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 01:17 UKTue 6 Oct, 00:17 UTC · 22d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 18:39 UKMon 5 Oct, 17:39 UTC · 23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 20:10 UKSun 4 Oct, 19:10 UTC · 24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 15:10 UKWed 30 Sep, 14:10 UTC · 28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 21:37 UKTue 29 Sep, 20:37 UTC · 29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 14:45 UKThu 17 Sep, 13:45 UTC · 41d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Local Dev Server online at the moment, and how consistent is its uptime?
Local Dev Server is currently offline, with the last sighting 16 days ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 16 September 2026.
In which location does Local Dev Server sit?
No region is published by Local Dev Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 50.20.242.36:28015.
What version of Rust is running on Local Dev Server?
Rust network protocol 2634 and build 167584 on Windows is what Local Dev Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Local Dev Server?
For the game's server browser, Local Dev Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Local Dev Server?
These Rust Wipe Stats lists include Local Dev Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings does Local Dev Server use, and what rules does it enforce?
No gather rate appears in the name Local Dev Server. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Local Dev Server wipe?
Local Dev Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 1 hours.
What happens on Local Dev Server when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
Is Local Dev Server busy or quiet?
At this moment Local Dev Server is down, having last been seen 16 days ago.
What position does Local Dev Server hold among Rust servers?
The last seven days of player hours rank Local Dev Server at #13,283, in the top 61% of ranked servers.
How to join
What steps let you join Local Dev Server?
Two ways in: press F1 and enter client.connect 50.20.242.36:28015, or join from this page with Launch Rust, which opens Steam and connects you.