Local forecast
Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 01:07 UKSat 24 Oct, 00:07 UTC · 6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Rust-in-Rust dev, and is it online now?
Rust-in-Rust dev is currently offline, with the last sighting 5 days 10 hours ago. It was up for 18 of 144 hours across the last 6 full days, 12% of the time. On 23 October 2026 it was first recorded by Rust Wipe Stats.
Where does Rust-in-Rust dev run from?
There is no published region for Rust-in-Rust dev. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 50.46.161.24:28015 is its address.
What version of Rust is running on Rust-in-Rust dev?
On Rust-in-Rust dev you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Rust-in-Rust dev's tags tell you?
For the game's server browser, Rust-in-Rust dev publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rust-in-Rust dev?
Rust-in-Rust dev appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is Rust-in-Rust dev on?
The game generates the map on Rust-in-Rust dev, a procedural one.
What settings does Rust-in-Rust dev use, and what rules does it enforce?
The name of Rust-in-Rust dev says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Rust-in-Rust dev wipe?
Too few wipes on Rust-in-Rust dev are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 6 days 3 hours is how long the current world has been running.
What happens on Rust-in-Rust dev when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is Rust-in-Rust dev busy or quiet?
The last time Rust-in-Rust dev was seen was 5 days 10 hours ago; it is offline right now. Over seven days to now, 0 players on average.
Where does Rust-in-Rust dev sit in the rankings?
Player hours over the past week put Rust-in-Rust dev at #15,264, inside the top 69% of all ranked servers.
Join the server
What steps let you join Rust-in-Rust dev?
Enter client.connect 50.46.161.24:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.