Local forecast
4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 14d ago
Current conditions
observed 14d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,150
- top 70%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 04:33 UKMon 5 Oct, 03:33 UTC · 24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 14:37 UKSun 20 Sep, 13:37 UTC · 39d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 17:14 UKMon 14 Sep, 16:14 UTC · 45d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is 4Netplayers Rust Server online at the moment, and how consistent is its uptime?
Right now 4Netplayers Rust Server is down; the last sighting was 14 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 51.195.61.139:22300 is its address.
What version of Rust is running on 4Netplayers Rust Server?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on 4Netplayers Rust Server?
The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
These Rust Wipe Stats lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server, procedural, size 1,800, seed 1234567890. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does 4Netplayers Rust Server wipe?
No next wipe can be predicted for 4Netplayers Rust Server: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 21 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
The average peak across its recent wipes was 3 players. 5 hours after the latest wipe, the crowd hit its peak. 50% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 1.
Player counts
How many players does 4Netplayers Rust Server hold?
4Netplayers Rust Server is offline at the moment; the last sighting was 14 days 15 hours ago.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Ranked #15,150 on seven-day player hours, 4Netplayers Rust Server is in the top 70% of all ranked servers.
Getting in
What steps let you join 4Netplayers Rust Server?
Open the console in Rust with F1, then type client.connect 51.195.61.139:22300 to join. On this page, Launch Rust does the same through Steam.