Local forecast
md
Online 51.195.61.23:28021 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 10
- Rank
- #4,215
- top 19%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:35 UKFri 2 Oct, 13:35 UTC · 27d ago | 3 | – | running | 0 |
| Sun 27 Sep, 19:59 UKSun 27 Sep, 18:59 UTC · 32d ago | 3 | halved by day 1 | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does md run?
Its average over the last 48 hours was 30 server fps, and it never dropped below 28. Buildings, deployables and all else in the world took the entity count to a peak of 152,360. The peak memory draw was 4,979 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is md, and is it online now?
You will find md online at the moment. Its reported uptime shows a restart about 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is md based in?
No region is published by md. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 51.195.61.23:28021 is its address.
What Rust version is md on?
Rust network protocol 2635 and build 168909 on Linux is what md runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on md?
These are the tags md publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does md appear among the Rust Wipe Stats lists and filters?
md appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What map is md on?
A procedural map of size 5,000 with seed 958556, generated by the game, runs on md. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on md?
Gather rate is not given in the name for md. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does md wipe?
Its rhythm cannot be read yet, as too few of md's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 16 hours.
What should you expect from wipe day on md?
At their busiest, its recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Player counts
What sort of population does md carry?
The live count for md: 0 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 10. The last 48 hours peak at 23:00 UTC, when the average was 5 players.
What position does md hold among Rust servers?
The last seven days of player hours rank md at #4,215, in the top 19% of ranked servers.
How to join
What do you do to join md?
Open the console in Rust with F1, then type client.connect 51.195.61.23:28021 to join. On this page, Launch Rust does the same through Steam.