Local forecast
DeBuilders
Online 51.210.116.139:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,984
- top 58%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 15:32 UKWed 7 Oct, 14:32 UTC · 21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does DeBuilders run?
Server fps averaged 118 in the last 48 hours; the lowest was 112. At its peak the world had 7,882 entities, counting buildings, deployables and the rest. Memory use reached 1,226 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is DeBuilders, and is it online now?
As of now, DeBuilders is online. The uptime it reports puts the last restart about 2 days 16 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is DeBuilders based in?
For DeBuilders, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 51.210.116.139:28015.
What Rust version is DeBuilders on?
On DeBuilders you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on DeBuilders?
The server browser reads these tags from DeBuilders: gmrust (Game mode): Standard survival, the Rust way; mp30 (Max players): It holds 30 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry DeBuilders?
The Rust Wipe Stats lists that include DeBuilders are: Modded Rust servers and Rust build and creative servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on DeBuilders?
A procedural map of size 1,800 with seed 1337, generated by the game, runs on DeBuilders. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does DeBuilders use, and what rules does it enforce?
Gather rate is not given in the name for DeBuilders. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does DeBuilders wipe?
The record of DeBuilders's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 13 hours.
What happens on DeBuilders when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population history
Is DeBuilders busy or quiet?
DeBuilders is carrying 0 players at the moment, out of 30 slots. Across the past week it peaked at 1 and averaged 0 players.
How does DeBuilders compare with other Rust servers in the rankings?
The last seven days of player hours rank DeBuilders at #12,984, in the top 58% of ranked servers.
Join the server
What do you do to join DeBuilders?
Enter client.connect 51.210.116.139:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://www.youtube.com/@darvels?cbrd=1&ucbcb=1 is its website.