Local forecast
A Shockbyte x Discord Production Rust Server
Online 51.38.155.197:27890 checked 12m ago
Current conditions
observed 12m agoplayers now
1% full
- 7-day average
- 0
- peak 4
- Rank
- #5,636
- top 25%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:22 UKTue 27 Oct, 15:22 UTC · 1d ago | – | – | running | 0 |
| Sun 25 Oct, 16:29 UKSun 25 Oct, 16:29 UTC · 3d ago | 4 | – | 2 days | 0 |
| Thu 22 Oct, 19:45 UKThu 22 Oct, 18:45 UTC · 6d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Tue 20 Oct, 22:15 UKTue 20 Oct, 21:15 UTC · 8d ago | 3 | – | 1.9 days | 0 |
| Sun 18 Oct, 19:36 UKSun 18 Oct, 18:36 UTC · 10d ago | 6 | halved by day 1 | 2.1 days | 0 |
| Tue 13 Oct, 21:26 UKTue 13 Oct, 20:26 UTC · 15d ago | 3 | halved by day 1 | 4.9 days | 0 |
| Sun 11 Oct, 20:15 UKSun 11 Oct, 19:15 UTC · 17d ago | 2 | halved by day 1 | 2 days | 0 |
| Thu 8 Oct, 23:49 UKThu 8 Oct, 22:49 UTC · 20d ago | 3 | halved by day 1 | 2.9 days | 0 |
| Thu 1 Oct, 16:33 UKThu 1 Oct, 15:33 UTC · 27d ago | 5 | halved by day 1 | 7.3 days | 0 |
| Wed 30 Sep, 16:14 UKWed 30 Sep, 15:14 UTC · 28d ago | 5 | – | 1 days | 0 |
| Sun 27 Sep, 19:53 UKSun 27 Sep, 18:53 UTC · 31d ago | 3 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 21:00 UKThu 24 Sep, 20:00 UTC · 34d ago | 4 | halved by day 1 | 3 days | 0 |
| Wed 23 Sep, 05:52 UKWed 23 Sep, 04:52 UTC · 36d ago | 2 | – | 1.6 days | 0 |
| Sun 20 Sep, 17:38 UKSun 20 Sep, 16:38 UTC · 38d ago | 1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does A Shockbyte x Discord Production Rust Server hold a steady performance?
Across the last 48 hours the average was 122 server fps, with a floor of 80. The world held as many as 126,746 entities, buildings and deployables included. At most it drew 6,181 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is A Shockbyte x Discord Production Rust Server online at the moment, and how consistent is its uptime?
Right now A Shockbyte x Discord Production Rust Server is up and running. The uptime it reports puts the last restart about 45 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 17 September 2026 it was first recorded by Rust Wipe Stats.
In which location does A Shockbyte x Discord Production Rust Server sit?
No region is published by A Shockbyte x Discord Production Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.38.155.197:27890 is its address.
What Rust version is A Shockbyte x Discord Production Rust Server on?
On A Shockbyte x Discord Production Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
The server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry A Shockbyte x Discord Production Rust Server?
The Rust Wipe Stats lists that include A Shockbyte x Discord Production Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which map is in use on A Shockbyte x Discord Production Rust Server?
A procedural map of size 4,500 with seed 50000, generated by the game, runs on A Shockbyte x Discord Production Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does A Shockbyte x Discord Production Rust Server use, and what rules does it enforce?
No gather rate appears in the name A Shockbyte x Discord Production Rust Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does A Shockbyte x Discord Production Rust Server wipe?
There is no next wipe to predict, because A Shockbyte x Discord Production Rust Server wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 47 hours.
What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. 5 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
What sort of population does A Shockbyte x Discord Production Rust Server carry?
A Shockbyte x Discord Production Rust Server is carrying 1 players at the moment, out of 125 slots. Across the past week it peaked at 4 and averaged 0 players. Its busiest point in the last 48 hours was 10:00 UTC, averaging 2 players.
How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?
The last seven days of player hours rank A Shockbyte x Discord Production Rust Server at #5,636, in the top 25% of ranked servers.
Join the server
How do you get into A Shockbyte x Discord Production Rust Server?
Two ways in: press F1 and enter client.connect 51.38.155.197:27890, or join from this page with Launch Rust, which opens Steam and connects you.