Local forecast
Rust Family
Online 51.38.168.131:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #7,696
- top 35%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:00 UKTue 13 Oct, 13:00 UTC · 15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Rust Family run?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 49,792. At most it drew 2,058 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Rust Family, and is it online now?
Right now Rust Family is up and running. The uptime it reports puts the last restart about 23 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.
What location is Rust Family based in?
For Rust Family, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.38.168.131:28015.
What version of Rust is running on Rust Family?
Rust network protocol 2635 and build 168909 on Linux is what Rust Family runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Rust Family?
For the game's server browser, Rust Family publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Family appear among the Rust Wipe Stats lists and filters?
Rust Family appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Rust Family?
Rust Family runs a procedural map of size 3,000, seed 1489761254, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Rust Family use, and what rules does it enforce?
Gather rate is not given in the name for Rust Family. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does Rust Family wipe?
Its rhythm cannot be read yet, as too few of Rust Family's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 15 days 13 hours is how long the current world has been running.
What should you expect from wipe day on Rust Family?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 30 hours after the reset.
Population history
What sort of population does Rust Family carry?
The live count for Rust Family: 0 players, with 50 slots in total. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does Rust Family compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust Family at #7,696, in the top 35% of ranked servers.
Getting in
What do you do to join Rust Family?
Open the console in Rust with F1, then type client.connect 51.38.168.131:28015 to join. On this page, Launch Rust does the same through Steam.