Rust Wipe StatsWipe forecast
Now 102,135 players 11,892 servers 401 fresh wipes in 3 h

Local forecast

Dev-The Walking Life

Offline 51.68.66.53:23127 checked 19h ago

moddedoxide

Current conditions

observed 19h ago
0 / 50
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123418:0023:0005:0010:0016:0022:00

Hourly average and peak, UTC.

Server performance

01020304018:0023:0005:0010:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
156/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
190/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
102/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
237/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350

Quick answers

from the figures on this page

About the server

Does Dev-The Walking Life hold a steady performance?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 217,536 entities, counting buildings, deployables and the rest. Memory use reached 4,490 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is Dev-The Walking Life online at the moment, and how consistent is its uptime?

Right now Dev-The Walking Life is down; the last sighting was 19 hours ago. The uptime it reports puts the last restart about 5 hours ago. It was up for 22 of 24 hours across the last 1 full day, 92% of the time. The first sighting by Rust Wipe Stats was on 27 October 2026.

In which location does Dev-The Walking Life sit?

For Dev-The Walking Life, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.68.66.53:23127 is its address.

What Rust version is Dev-The Walking Life on?

On Dev-The Walking Life you will find Rust network protocol 2634 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do Dev-The Walking Life's tags tell you?

These are the tags Dev-The Walking Life publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Dev-The Walking Life appear among the Rust Wipe Stats lists and filters?

Dev-The Walking Life appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

What map is Dev-The Walking Life on?

A procedural map of size 6,000 with seed 395335856, generated by the game, runs on Dev-The Walking Life. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on Dev-The Walking Life?

The name of Dev-The Walking Life says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe days

On what schedule does Dev-The Walking Life wipe?

The record of Dev-The Walking Life's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 1 hours.

Population history

Is Dev-The Walking Life busy or quiet?

Dev-The Walking Life is offline at the moment; the last sighting was 19 hours ago. The seven-day average stands at 0 players.

What position does Dev-The Walking Life hold among Rust servers?

The last seven days of player hours rank Dev-The Walking Life at #15,327, in the top 69% of ranked servers.

Getting in

What do you do to join Dev-The Walking Life?

Enter client.connect 51.68.66.53:23127 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.