Local forecast
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,465
- top 29%
- Last wipe
- 7h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UKWed 28 Oct, 18:50 UTC · 7h ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UKTue 27 Oct, 23:37 UTC · 1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does NBA67 - 4Netplayers hold a steady performance?
Its average over the last 48 hours was 30 server fps, and it never dropped below 27. At its peak the world had 119,804 entities, counting buildings, deployables and the rest. The peak memory draw was 3,685 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is NBA67 - 4Netplayers, and is it online now?
As of now, NBA67 - 4Netplayers is online. Its reported uptime shows a restart about 6 hours ago. In the last 4 full days it stayed up 91 of 96 hours, 95% of the time. It came to Rust Wipe Stats's notice first on 24 October 2026.
What location is NBA67 - 4Netplayers based in?
No region is published by NBA67 - 4Netplayers. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 51.77.128.156:20300 is its address.
What version of Rust is running on NBA67 - 4Netplayers?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on NBA67 - 4Netplayers?
For the game's server browser, NBA67 - 4Netplayers publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does NBA67 - 4Netplayers appear among the Rust Wipe Stats lists and filters?
NBA67 - 4Netplayers appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
Which map is in use on NBA67 - 4Netplayers?
The game generates the map on NBA67 - 4Netplayers, procedural, size 3,000, seed 13698755. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does NBA67 - 4Netplayers use, and what rules does it enforce?
Gather rate is not given in the name for NBA67 - 4Netplayers. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does NBA67 - 4Netplayers schedule its wipes for?
The record of NBA67 - 4Netplayers's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 hours is how long the current world has been running.
Player counts
What sort of population does NBA67 - 4Netplayers carry?
The live count for NBA67 - 4Netplayers: 0 players, with 10 slots in total. Averaged over seven days: 0 players, peaking at 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
What position does NBA67 - 4Netplayers hold among Rust servers?
Player hours over the past week put NBA67 - 4Netplayers at #6,465, inside the top 29% of all ranked servers.
How to join
What steps let you join NBA67 - 4Netplayers?
Two ways in: press F1 and enter client.connect 51.77.128.156:20300, or join from this page with Launch Rust, which opens Steam and connects you.