Local forecast
Blazingcoder2's House of Rust
Online 51.79.46.206:20000 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,257
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:51 UKFri 9 Oct, 14:51 UTC · 20d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Blazingcoder2's House of Rust?
Server fps averaged 211 in the last 48 hours; the lowest was 170. At its peak the world had 65,392 entities, counting buildings, deployables and the rest. Memory use reached 3,825 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Blazingcoder2's House of Rust online at the moment, and how consistent is its uptime?
You will find Blazingcoder2's House of Rust online at the moment. The uptime it reports puts the last restart about 16 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 9 October 2026.
In which location does Blazingcoder2's House of Rust sit?
For Blazingcoder2's House of Rust, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.79.46.206:20000.
What Rust version is Blazingcoder2's House of Rust on?
Rust network protocol 2635 and build 168909 on Linux is what Blazingcoder2's House of Rust runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Blazingcoder2's House of Rust?
These are the tags Blazingcoder2's House of Rust publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Blazingcoder2's House of Rust?
Blazingcoder2's House of Rust appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Blazingcoder2's House of Rust?
The game generates the map on Blazingcoder2's House of Rust, procedural, size 3,500, seed 471471404. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Blazingcoder2's House of Rust?
No gather rate appears in the name Blazingcoder2's House of Rust. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Blazingcoder2's House of Rust wipe?
Its rhythm cannot be read yet, as too few of Blazingcoder2's House of Rust's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 15 hours.
What should you expect from wipe day on Blazingcoder2's House of Rust?
The average peak across its recent wipes was 3 players. 15 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Blazingcoder2's House of Rust hold?
Blazingcoder2's House of Rust is carrying 0 players at the moment, out of 40 slots. Over seven days to now, 0 players on average.
How does Blazingcoder2's House of Rust compare with other Rust servers in the rankings?
The last seven days of player hours rank Blazingcoder2's House of Rust at #15,257, in the top 69% of ranked servers.
Join the server
What steps let you join Blazingcoder2's House of Rust?
Two ways in: press F1 and enter client.connect 51.79.46.206:20000, or join from this page with Launch Rust, which opens Steam and connects you.