Local forecast
Coog's Hunger Games
Online 51.81.179.115:27457 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,282
- top 42%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:12 UKSat 24 Oct, 19:12 UTC · 4d ago | 1 | – | running | 0 |
| Thu 15 Oct, 02:19 UKThu 15 Oct, 01:19 UTC · 14d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 04:18 UKTue 13 Oct, 03:18 UTC · 15d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 16:53 UKMon 12 Oct, 15:53 UTC · 16d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 16:26 UKSun 11 Oct, 15:26 UTC · 17d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 14:58 UKFri 9 Oct, 13:58 UTC · 19d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 01:24 UKFri 9 Oct, 00:24 UTC · 20d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 01:01 UKThu 8 Oct, 00:01 UTC · 21d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 03:41 UKWed 7 Oct, 02:41 UTC · 22d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 20:12 UKSat 3 Oct, 19:12 UTC · 25d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 01:04 UKFri 2 Oct, 00:04 UTC · 27d ago | 1 | – | 1.8 days | 0 |
| Wed 30 Sep, 00:27 UKTue 29 Sep, 23:27 UTC · 29d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 05:43 UKTue 29 Sep, 04:43 UTC · 29d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 06:48 UKSat 26 Sep, 05:48 UTC · 32d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 19:21 UKMon 21 Sep, 18:21 UTC · 37d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 20:19 UKSun 20 Sep, 19:19 UTC · 38d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Coog's Hunger Games?
Across the last 48 hours the average was 172 server fps, with a floor of 117. Buildings, deployables and all else in the world took the entity count to a peak of 90,850. At most it drew 3,785 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is Coog's Hunger Games online at the moment, and how consistent is its uptime?
You will find Coog's Hunger Games online at the moment. Going by its reported uptime, the last restart was about 2 hours ago. It was up for 110 of 168 hours across the last 7 full days, 65% of the time. On 20 September 2026 it was first recorded by Rust Wipe Stats.
Where does Coog's Hunger Games run from?
There is no published region for Coog's Hunger Games. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.81.179.115:27457 is its address.
What Rust version is Coog's Hunger Games on?
Rust network protocol 2635 and build 168909 on Linux is what Coog's Hunger Games runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on Coog's Hunger Games?
For the game's server browser, Coog's Hunger Games publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Coog's Hunger Games appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Coog's Hunger Games are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is Coog's Hunger Games on?
A procedural map of size 4,000 with seed 6969, generated by the game, runs on Coog's Hunger Games. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Coog's Hunger Games?
The name of Coog's Hunger Games says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Coog's Hunger Games wipe?
There is no next wipe to predict, because Coog's Hunger Games wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 4 days 7 hours is how long the current world has been running.
What should you expect from wipe day on Coog's Hunger Games?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Population
How many players does Coog's Hunger Games hold?
The live count for Coog's Hunger Games: 0 players, with 1 slots in total. Averaged over seven days: 0 players, peaking at 1.
What position does Coog's Hunger Games hold among Rust servers?
The last seven days of player hours rank Coog's Hunger Games at #9,282, in the top 42% of ranked servers.
How to join
What steps let you join Coog's Hunger Games?
Open the console in Rust with F1, then type client.connect 51.81.179.115:27457 to join. On this page, Launch Rust does the same through Steam.