Local forecast
Jack&Cooper
Offline 51.81.179.99:28015 checked 1h ago
Current conditions
observed 1h agoplayers now
100% full
- 7-day average
- 1
- peak 2
- Rank
- #8,512
- top 38%
- Last wipe
- 13h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UKWed 28 Oct, 08:23 UTC · 15h ago | – | – | running | 0 |
| Sat 24 Oct, 15:25 UKSat 24 Oct, 14:25 UTC · 4d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Jack&Cooper run?
Across the last 48 hours the average was 122 server fps, with a floor of 114. At its peak the world had 115,999 entities, counting buildings, deployables and the rest. At most it drew 3,806 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Jack&Cooper, and is it online now?
Right now Jack&Cooper is down; the last sighting was 1 hours ago. Going by its reported uptime, the last restart was about 36 minutes ago. In the last 4 full days it stayed up 1 of 96 hours, 1% of the time. The first sighting by Rust Wipe Stats was on 24 October 2026.
What location is Jack&Cooper based in?
For Jack&Cooper, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 51.81.179.99:28015.
What Rust version is Jack&Cooper on?
Rust network protocol 2635 and build 168909 on Linux is what Jack&Cooper runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Jack&Cooper?
These are the tags Jack&Cooper publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Jack&Cooper?
These Rust Wipe Stats lists include Jack&Cooper: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Jack&Cooper?
The game generates the map on Jack&Cooper, procedural, size 4,500, seed 2147483647. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Jack&Cooper?
No gather rate appears in the name Jack&Cooper. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does Jack&Cooper wipe?
The record of Jack&Cooper's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 hours.
What happens on Jack&Cooper when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
Is Jack&Cooper busy or quiet?
Jack&Cooper is offline at the moment; the last sighting was 1 hours ago. The seven-day average is 1 players, with a peak of 2. At 22:00 UTC it was busiest over the past 48 hours, averaging 2 players.
Where does Jack&Cooper sit in the rankings?
Ranked #8,512 on seven-day player hours, Jack&Cooper is in the top 38% of all ranked servers.
Join the server
What steps let you join Jack&Cooper?
Enter client.connect 51.81.179.99:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.