Rust Wipe StatsWipe forecast
Now 84,816 players 11,846 servers 288 fresh wipes in 3 h

Local forecast

PUBLIC

Online 51.81.48.22:28044 checked 6m ago

modded

Current conditions

observed 6m ago
7 / 100
players now
Quiet H 29 · avg 1 7-day high and average

7% full

7-day average
1
peak 29
Rank
#3,599
top 16%
Last wipe
14h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
01020304015:0023:0008:0016:0005:0013:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0023:0008:0016:0005:0013:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
20
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:39 UKWed 28 Oct, 22:39 UTC · 16h ago – – running 12
Wed 28 Oct, 16:09 UKWed 28 Oct, 16:09 UTC · 22h ago – – – 0
Thu 22 Oct, 04:24 UKThu 22 Oct, 03:24 UTC · 7d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 19:57 UKWed 21 Oct, 18:57 UTC · 7d ago 23 – 0.4 days 0
Thu 15 Oct, 02:48 UKThu 15 Oct, 01:48 UTC · 14d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
172/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
168/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
100/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
248/ 700

Quick answers

from the figures on this page

Server details

Is performance good on PUBLIC?

Across the last 48 hours the average was 129 server fps, with a floor of 65. The world held as many as 1,058,128 entities, buildings and deployables included. The peak memory draw was 5,868 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is PUBLIC, and is it online now?

Right now PUBLIC is up and running. Going by its reported uptime, the last restart was about 12 hours ago. It was up for 164 of 168 hours across the last 7 full days, 98% of the time. The first sighting by Rust Wipe Stats was on 14 October 2026.

What location is PUBLIC based in?

There is no published region for PUBLIC. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 51.81.48.22:28044.

What Rust version is PUBLIC on?

Rust network protocol 2635 and build 168909 on Linux is what PUBLIC runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

What do PUBLIC's tags tell you?

These are the tags PUBLIC publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does PUBLIC appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include PUBLIC: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is PUBLIC on?

A procedural map of size 5,000 with seed 1228719711, generated by the game, runs on PUBLIC. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.

What settings does PUBLIC use, and what rules does it enforce?

The name of PUBLIC says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

When does PUBLIC wipe?

No next wipe can be predicted for PUBLIC: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 14 hours.

What happens on PUBLIC when wipe day arrives?

Its recent wipes drew an average peak of 20 players. 11 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Population history

How many players does PUBLIC hold?

The live count for PUBLIC: 7 players, with 100 slots in total. Across the past week it peaked at 29 and averaged 1 players. Its busiest point in the last 48 hours was 23:00 UTC, averaging 22 players.

Where does PUBLIC sit in the rankings?

The last seven days of player hours rank PUBLIC at #3,599, in the top 16% of ranked servers.

Join the server

What steps let you join PUBLIC?

Enter client.connect 51.81.48.22:28044 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp100
Max players Capacity: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.