Local forecast
PUBLIC
Online 51.81.48.22:28044 checked 6m ago
Current conditions
observed 6m agoplayers now
7% full
- 7-day average
- 1
- peak 29
- Rank
- #3,599
- top 16%
- Last wipe
- 14h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:39 UKWed 28 Oct, 22:39 UTC · 16h ago | – | – | running | 12 |
| Wed 28 Oct, 16:09 UKWed 28 Oct, 16:09 UTC · 22h ago | – | – | – | 0 |
| Thu 22 Oct, 04:24 UKThu 22 Oct, 03:24 UTC · 7d ago | 20 | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 19:57 UKWed 21 Oct, 18:57 UTC · 7d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 02:48 UKThu 15 Oct, 01:48 UTC · 14d ago | 18 | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on PUBLIC?
Across the last 48 hours the average was 129 server fps, with a floor of 65. The world held as many as 1,058,128 entities, buildings and deployables included. The peak memory draw was 5,868 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is PUBLIC, and is it online now?
Right now PUBLIC is up and running. Going by its reported uptime, the last restart was about 12 hours ago. It was up for 164 of 168 hours across the last 7 full days, 98% of the time. The first sighting by Rust Wipe Stats was on 14 October 2026.
What location is PUBLIC based in?
There is no published region for PUBLIC. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 51.81.48.22:28044.
What Rust version is PUBLIC on?
Rust network protocol 2635 and build 168909 on Linux is what PUBLIC runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do PUBLIC's tags tell you?
These are the tags PUBLIC publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does PUBLIC appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include PUBLIC: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
What map is PUBLIC on?
A procedural map of size 5,000 with seed 1228719711, generated by the game, runs on PUBLIC. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.
What settings does PUBLIC use, and what rules does it enforce?
The name of PUBLIC says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does PUBLIC wipe?
No next wipe can be predicted for PUBLIC: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 14 hours.
What happens on PUBLIC when wipe day arrives?
Its recent wipes drew an average peak of 20 players. 11 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population history
How many players does PUBLIC hold?
The live count for PUBLIC: 7 players, with 100 slots in total. Across the past week it peaked at 29 and averaged 1 players. Its busiest point in the last 48 hours was 23:00 UTC, averaging 22 players.
Where does PUBLIC sit in the rankings?
The last seven days of player hours rank PUBLIC at #3,599, in the top 16% of ranked servers.
Join the server
What steps let you join PUBLIC?
Enter client.connect 51.81.48.22:28044 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.