Rust Wipe StatsWipe forecast
Now 77,467 players 11,780 servers 241 fresh wipes in 3 h

Local forecast

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 13m ago

moddedcarbon

Current conditions

observed 13m ago
0 / 125
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
31m ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:07 UKThu 29 Oct, 22:07 UTC · 31m ago – – running 0
Thu 22 Oct, 23:08 UKThu 22 Oct, 22:08 UTC · 7d ago 0 – – 0
Tue 20 Oct, 17:22 UKTue 20 Oct, 16:22 UTC · 9d ago 0 – 2.2 days 0
Sun 11 Oct, 17:41 UKSun 11 Oct, 16:41 UTC · 18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 20:51 UKSat 10 Oct, 19:51 UTC · 19d ago 1 – 0.9 days 0
Mon 21 Sep, 17:01 UKMon 21 Sep, 16:01 UTC · 38d ago 0 – 19.2 days 0
Sun 20 Sep, 23:31 UKSun 20 Sep, 22:31 UTC · 39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
37/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
75/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
30/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
302/ 310

Quick answers

from the figures on this page

Server details

How reliable is Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it online now?

You will find Project Fallout Vanilla | No Team Limit | Weekly Wipes online at the moment. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 19 September 2026.

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?

There is no published region for Project Fallout Vanilla | No Team Limit | Weekly Wipes. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 51.81.49.81:28015.

What Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

Rust network protocol 2635 and build 168909 on Linux is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

How should you read the tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp125 (Max players): Capacity: 125; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Wipe Stats lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What map is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

The map is procedural, generated by the game on Project Fallout Vanilla | No Team Limit | Weekly Wipes.

What settings does Project Fallout Vanilla | No Team Limit | Weekly Wipes use, and what rules does it enforce?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe?

There is no next wipe to predict, because Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 31 minutes.

What should you expect from wipe day on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.

Player counts

How many players does Project Fallout Vanilla | No Team Limit | Weekly Wipes hold?

Out of 125 slots, Project Fallout Vanilla | No Team Limit | Weekly Wipes has 0 filled right now. The average for the past week is 0 players.

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit in the rankings?

Ranked #15,276 on seven-day player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is in the top 69% of all ranked servers.

Join the server

How do you get into Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Two ways in: press F1 and enter client.connect 51.81.49.81:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp125
Max players Capacity: 125.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.