Local forecast
TESTING
Online 51.83.150.41:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #8,840
- top 40%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:12 UKSat 17 Oct, 19:12 UTC · 10d ago | 1 | – | running | 0 |
| Thu 15 Oct, 15:58 UKThu 15 Oct, 14:58 UTC · 12d ago | 18 | held half | 2.2 days | 3 |
| Mon 12 Oct, 15:59 UKMon 12 Oct, 14:59 UTC · 15d ago | 25 | held half | 3 days | 0 |
| Thu 8 Oct, 15:58 UKThu 8 Oct, 14:58 UTC · 19d ago | 12 | held half | 4 days | 4 |
| Mon 5 Oct, 16:00 UKMon 5 Oct, 15:00 UTC · 22d ago | 24 | held half | 3 days | 2 |
| Thu 1 Oct, 18:57 UK FWThu 1 Oct, 17:57 UTC · 26d ago | 23 | halved by day 1 | 3.9 days | 1 |
| Mon 28 Sep, 16:58 UKMon 28 Sep, 15:58 UTC · 29d ago | 24 | held half | 3.1 days | 2 |
| Fri 25 Sep, 18:03 UKFri 25 Sep, 17:03 UTC · 32d ago | 22 | held half | 3 days | 2 |
| Mon 21 Sep, 16:57 UKMon 21 Sep, 15:57 UTC · 36d ago | 6 | halved by day 1 | 4 days | 0 |
| Mon 14 Sep, 16:56 UKMon 14 Sep, 15:56 UTC · 43d ago | 25 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on TESTING?
Across the last 48 hours the average was 128 server fps, with a floor of 125. Buildings, deployables and all else in the world took the entity count to a peak of 4,021. Memory use reached 1,061 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is TESTING, and is it online now?
Right now TESTING is up and running. Its reported uptime shows a restart about 2 days 11 hours ago. In the last 7 full days it stayed up 127 of 168 hours, 76% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does TESTING run from?
There is no published region for TESTING. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 51.83.150.41:28015 is its address.
What version of Rust is running on TESTING?
On TESTING you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on TESTING?
The server browser reads these tags from TESTING: gmrust (Game mode): Standard survival, the Rust way; mp500 (Max players): 500 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does TESTING appear among the Rust Wipe Stats lists and filters?
TESTING appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on TESTING?
The game generates the map on TESTING, procedural, size 1,000, seed 612351. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on TESTING?
The name of TESTING says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does TESTING schedule its wipes for?
No next wipe can be predicted for TESTING: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 10 days 13 hours.
What should you expect from wipe day on TESTING?
The average peak across its recent wipes was 15 players. 0 hours after the latest wipe, the crowd hit its peak. 80% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 1.
Population history
What sort of population does TESTING carry?
The live count for TESTING: 0 players, with 500 slots in total. The seven-day average is 0 players, with a peak of 4. Its busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.
How does TESTING compare with other Rust servers in the rankings?
The last seven days of player hours rank TESTING at #8,840, in the top 40% of ranked servers.
Join the server
What do you do to join TESTING?
Two ways in: press F1 and enter client.connect 51.83.150.41:28015, or join from this page with Launch Rust, which opens Steam and connects you.