Local forecast
BananenMauls TestServer 4Netplayers
Offline 51.83.238.30:22300 checked 28d ago
Current conditions
observed 28d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,773
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:05 UKWed 30 Sep, 13:05 UTC · 28d ago | 1 | – | running | 1 |
| Sat 26 Sep, 20:31 UKSat 26 Sep, 19:31 UTC · 32d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is BananenMauls TestServer 4Netplayers online at the moment, and how consistent is its uptime?
Last seen 28 days 8 hours ago, BananenMauls TestServer 4Netplayers is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 18 September 2026.
Where does BananenMauls TestServer 4Netplayers run from?
For BananenMauls TestServer 4Netplayers, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.83.238.30:22300 is its address.
What version of Rust is running on BananenMauls TestServer 4Netplayers?
Rust network protocol 2633 and build 165217 on Linux is what BananenMauls TestServer 4Netplayers runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on BananenMauls TestServer 4Netplayers?
The server browser reads these tags from BananenMauls TestServer 4Netplayers: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does BananenMauls TestServer 4Netplayers appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include BananenMauls TestServer 4Netplayers: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is BananenMauls TestServer 4Netplayers on?
BananenMauls TestServer 4Netplayers runs a procedural map of size 1,000, seed 1234567890, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
Which settings and rules are in force on BananenMauls TestServer 4Netplayers?
The name of BananenMauls TestServer 4Netplayers says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does BananenMauls TestServer 4Netplayers schedule its wipes for?
The record of BananenMauls TestServer 4Netplayers's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 28 days 10 hours is how long the current world has been running.
What should you expect from wipe day on BananenMauls TestServer 4Netplayers?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
What sort of population does BananenMauls TestServer 4Netplayers carry?
BananenMauls TestServer 4Netplayers is offline at the moment; the last sighting was 28 days 8 hours ago.
How does BananenMauls TestServer 4Netplayers compare with other Rust servers in the rankings?
Ranked #16,773 on seven-day player hours, BananenMauls TestServer 4Netplayers is in the top 70% of all ranked servers.
Getting in
What steps let you join BananenMauls TestServer 4Netplayers?
Two ways in: press F1 and enter client.connect 51.83.238.30:22300, or join from this page with Launch Rust, which opens Steam and connects you.
