Local forecast
Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:12 UKWed 7 Oct, 16:12 UTC · 22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Dev-The Walking Life, and is it online now?
Right now Dev-The Walking Life is down; the last sighting was 2 days 19 hours ago. It was up for 124 of 168 hours across the last 7 full days, 74% of the time. On 2 October 2026 it was first recorded by Rust Wipe Stats.
What location is Dev-The Walking Life based in?
No region is published by Dev-The Walking Life. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.91.234.88:21650.
What Rust version is Dev-The Walking Life on?
On Dev-The Walking Life you will find Rust network protocol 2634 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Dev-The Walking Life's tags tell you?
The server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Dev-The Walking Life?
Dev-The Walking Life appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Dev-The Walking Life?
Dev-The Walking Life runs a procedural map of size 6,000, seed 395335856, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Dev-The Walking Life?
Gather rate is not given in the name for Dev-The Walking Life. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Dev-The Walking Life schedule its wipes for?
Its rhythm cannot be read yet, as too few of Dev-The Walking Life's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 22 days 6 hours is how long the current world has been running.
What should you expect from wipe day on Dev-The Walking Life?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
What sort of population does Dev-The Walking Life carry?
The last time Dev-The Walking Life was seen was 2 days 19 hours ago; it is offline right now. Over seven days to now, 0 players on average.
How does Dev-The Walking Life compare with other Rust servers in the rankings?
Player hours over the past week put Dev-The Walking Life at #15,276, inside the top 69% of all ranked servers.
Getting in
What steps let you join Dev-The Walking Life?
Two ways in: press F1 and enter client.connect 51.91.234.88:21650, or join from this page with Launch Rust, which opens Steam and connects you.