Local forecast
Oxide Dev
Online 51.91.242.62:28115 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 06:44 UKMon 12 Oct, 05:44 UTC · 17d ago | 1 | – | running | 0 |
| Sun 11 Oct, 23:33 UKSun 11 Oct, 22:33 UTC · 17d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 12:59 UKSun 11 Oct, 11:59 UTC · 18d ago | 1 | – | 0.4 days | 0 |
| Sun 11 Oct, 06:47 UKSun 11 Oct, 05:47 UTC · 18d ago | 1 | – | 0.3 days | 0 |
| Fri 2 Oct, 08:35 UKFri 2 Oct, 07:35 UTC · 27d ago | 1 | halved by day 4 | 8.9 days | 0 |
| Mon 28 Sep, 08:06 UKMon 28 Sep, 07:06 UTC · 31d ago | 1 | halved by day 3 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Oxide Dev, and is it online now?
Right now Oxide Dev is up and running. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 16 September 2026 it was first recorded by Rust Wipe Stats.
Where does Oxide Dev run from?
For Oxide Dev, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 51.91.242.62:28115.
What version of Rust is running on Oxide Dev?
On Oxide Dev you will find Rust network protocol 2634 and build 167398, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Oxide Dev?
These are the tags Oxide Dev publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Oxide Dev appear among the Rust Wipe Stats lists and filters?
Oxide Dev appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What settings does Oxide Dev use, and what rules does it enforce?
No gather rate appears in the name Oxide Dev. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Oxide Dev wipe?
There is no next wipe to predict, because Oxide Dev wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 14 hours.
What should you expect from wipe day on Oxide Dev?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 2 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 3.5 when the crowd did not hold.
Population history
What sort of population does Oxide Dev carry?
Oxide Dev is carrying 0 players at the moment, out of 50 slots. The seven-day average stands at 0 players.
What position does Oxide Dev hold among Rust servers?
The last seven days of player hours rank Oxide Dev at #15,289, in the top 69% of ranked servers.
How to join
What steps let you join Oxide Dev?
Enter client.connect 51.91.242.62:28115 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.