Local forecast
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:59 UKSat 10 Oct, 13:59 UTC · 19d ago | 0 | – | running | 0 |
| Sat 19 Sep, 18:27 UKSat 19 Sep, 17:27 UTC · 40d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?
Across the last 48 hours the average was 236 server fps, with a floor of 229. The world held as many as 14,156 entities, buildings and deployables included. Memory use reached 3,113 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is NON-PRODUCTION Pocket Mines Feasibility online at the moment, and how consistent is its uptime?
As of now, NON-PRODUCTION Pocket Mines Feasibility is online. Going by its reported uptime, the last restart was about 19 days 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is NON-PRODUCTION Pocket Mines Feasibility based in?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.91.74.194:25570.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
On NON-PRODUCTION Pocket Mines Feasibility you will find Rust network protocol 2634 and build 167398, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on NON-PRODUCTION Pocket Mines Feasibility?
These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): 2 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry NON-PRODUCTION Pocket Mines Feasibility?
The Rust Wipe Stats lists that include NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is NON-PRODUCTION Pocket Mines Feasibility on?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000, seed 20260808, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does NON-PRODUCTION Pocket Mines Feasibility schedule its wipes for?
Too few wipes on NON-PRODUCTION Pocket Mines Feasibility are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 19 days 9 hours.
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
What sort of population does NON-PRODUCTION Pocket Mines Feasibility carry?
The live count for NON-PRODUCTION Pocket Mines Feasibility: 0 players, with 2 slots in total. Over seven days to now, 0 players on average.
What position does NON-PRODUCTION Pocket Mines Feasibility hold among Rust servers?
The last seven days of player hours rank NON-PRODUCTION Pocket Mines Feasibility at #15,290, in the top 69% of ranked servers.
Getting in
What do you do to join NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.