Rust Wipe StatsWipe forecast
Now 71,129 players 11,757 servers 212 fresh wipes in 3 h

Local forecast

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 10m ago

moddedcarbon

Current conditions

observed 10m ago
0 / 2
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:59 UKSat 10 Oct, 13:59 UTC · 19d ago 0 – running 0
Sat 19 Sep, 18:27 UKSat 19 Sep, 17:27 UTC · 40d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
63/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
256/ 310

Quick answers

from the figures on this page

Server facts

How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?

Across the last 48 hours the average was 236 server fps, with a floor of 229. The world held as many as 14,156 entities, buildings and deployables included. Memory use reached 3,113 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is NON-PRODUCTION Pocket Mines Feasibility online at the moment, and how consistent is its uptime?

As of now, NON-PRODUCTION Pocket Mines Feasibility is online. Going by its reported uptime, the last restart was about 19 days 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is NON-PRODUCTION Pocket Mines Feasibility based in?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.91.74.194:25570.

What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

On NON-PRODUCTION Pocket Mines Feasibility you will find Rust network protocol 2634 and build 167398, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which meaning sits behind each tag on NON-PRODUCTION Pocket Mines Feasibility?

These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): 2 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry NON-PRODUCTION Pocket Mines Feasibility?

The Rust Wipe Stats lists that include NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What map is NON-PRODUCTION Pocket Mines Feasibility on?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000, seed 20260808, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does NON-PRODUCTION Pocket Mines Feasibility schedule its wipes for?

Too few wipes on NON-PRODUCTION Pocket Mines Feasibility are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 19 days 9 hours.

What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Population history

What sort of population does NON-PRODUCTION Pocket Mines Feasibility carry?

The live count for NON-PRODUCTION Pocket Mines Feasibility: 0 players, with 2 slots in total. Over seven days to now, 0 players on average.

What position does NON-PRODUCTION Pocket Mines Feasibility hold among Rust servers?

The last seven days of player hours rank NON-PRODUCTION Pocket Mines Feasibility at #15,290, in the top 69% of ranked servers.

Getting in

What do you do to join NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp2
Max players 2 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.