Local forecast
4Netplayers Rust Server
Online 54.37.245.171:22000 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,556
- top 34%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 20h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 20h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 20h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 20h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 20h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UK FWThu 1 Oct, 18:43 UTC · 28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 4Netplayers Rust Server run?
Server fps averaged 30 in the last 48 hours; the lowest was 30. The world held as many as 91,452 entities, buildings and deployables included. The peak memory draw was 3,032 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is up and running. Going by its reported uptime, the last restart was about 2 days 13 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does 4Netplayers Rust Server sit?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 54.37.245.171:22000.
What Rust version is 4Netplayers Rust Server on?
On 4Netplayers Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on 4Netplayers Rust Server?
For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
4Netplayers Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on 4Netplayers Rust Server?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does 4Netplayers Rust Server wipe?
4Netplayers Rust Server wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 28 days 3 hours.
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 3 players. 24 hours after the latest wipe, the crowd hit its peak.
Population
How many players does 4Netplayers Rust Server hold?
4Netplayers Rust Server is carrying 0 players at the moment, out of 10 slots. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Ranked #7,556 on seven-day player hours, 4Netplayers Rust Server is in the top 34% of all ranked servers.
How to join
What steps let you join 4Netplayers Rust Server?
Open the console in Rust with F1, then type client.connect 54.37.245.171:22000 to join. On this page, Launch Rust does the same through Steam.