Local forecast
A Rust Server
Online 57.128.229.173:25580 checked 6m ago
Current conditions
observed 6m agoplayers now
10% full
- 7-day average
- 1
- peak 2
- Rank
- #5,929
- top 27%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:39 UKTue 27 Oct, 15:39 UTC · 1d ago | – | – | running | 0 |
| Sat 24 Oct, 14:52 UKSat 24 Oct, 13:52 UTC · 4d ago | 2 | – | 3.1 days | 0 |
| Fri 16 Oct, 10:28 UKFri 16 Oct, 09:28 UTC · 12d ago | 5 | held half | 8.2 days | 1 |
| Sun 11 Oct, 13:37 UKSun 11 Oct, 12:37 UTC · 17d ago | 5 | held half | 4.9 days | 4 |
| Sat 10 Oct, 10:23 UKSat 10 Oct, 09:23 UTC · 18d ago | 12 | – | 1.1 days | 0 |
| Fri 9 Oct, 11:34 UKFri 9 Oct, 10:34 UTC · 19d ago | 12 | – | 1 days | 0 |
| Thu 8 Oct, 17:00 UKThu 8 Oct, 16:00 UTC · 20d ago | 12 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:40 UKMon 5 Oct, 13:40 UTC · 23d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 4 Oct, 13:34 UKSun 4 Oct, 12:34 UTC · 24d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 05:33 UKSun 4 Oct, 04:33 UTC · 24d ago | 2 | – | 0.3 days | 1 |
| Sun 27 Sep, 11:24 UKSun 27 Sep, 10:24 UTC · 31d ago | 6 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does A Rust Server hold a steady performance?
Its average over the last 48 hours was 240 server fps, and it never dropped below 230. Buildings, deployables and all else in the world took the entity count to a peak of 102,651. The peak memory draw was 3,515 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is A Rust Server, and is it online now?
You will find A Rust Server online at the moment. The uptime it reports puts the last restart about 2 hours ago. It was up for 15 of 168 hours across the last 7 full days, 9% of the time. It came to Rust Wipe Stats's notice first on 21 September 2026.
Where does A Rust Server run from?
No region is published by A Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 57.128.229.173:25580 is its address.
What version of Rust is running on A Rust Server?
On A Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do A Rust Server's tags tell you?
For the game's server browser, A Rust Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does A Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include A Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is in use on A Rust Server?
The game generates the map on A Rust Server, procedural, size 4,300, seed 1705331099. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does A Rust Server use, and what rules does it enforce?
Gather rate is not given in the name for A Rust Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is disabled.
Wipe days
On what schedule does A Rust Server wipe?
A Rust Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 29 hours.
What happens on A Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
How many players does A Rust Server hold?
Out of 10 slots, A Rust Server has 1 filled right now. Across the past week it peaked at 2 and averaged 1 players. At 16:00 UTC it was busiest over the past 48 hours, averaging 2 players.
How does A Rust Server compare with other Rust servers in the rankings?
Player hours over the past week put A Rust Server at #5,929, inside the top 27% of all ranked servers.
How to join
What steps let you join A Rust Server?
Enter client.connect 57.128.229.173:25580 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.