Local forecast
Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 12d ago
Current conditions
observed 12d agoplayers now
40% full
- 7-day average
- 0
- peak –
- Rank
- #11,455
- top 53%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:14 UKWed 14 Oct, 15:14 UTC · 13d ago | 2 | – | running | 1 |
| Wed 14 Oct, 03:42 UKWed 14 Oct, 02:42 UTC · 14d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 12:32 UKSun 11 Oct, 11:32 UTC · 17d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 02:25 UKSun 11 Oct, 01:25 UTC · 17d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Rust Zombie Raids Test Server, and is it online now?
Rust Zombie Raids Test Server is currently offline, with the last sighting 12 days 2 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 11 October 2026.
In which location does Rust Zombie Raids Test Server sit?
There is no published region for Rust Zombie Raids Test Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 58.169.156.96:28015.
What Rust version is Rust Zombie Raids Test Server on?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Rust Zombie Raids Test Server?
These are the tags Rust Zombie Raids Test Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): 5 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Zombie Raids Test Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust Zombie Raids Test Server: Modded Rust servers and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server runs a procedural map of size 4,000, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
Which settings and rules are in force on Rust Zombie Raids Test Server?
No gather rate appears in the name Rust Zombie Raids Test Server. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Rust Zombie Raids Test Server wipe?
No next wipe can be predicted for Rust Zombie Raids Test Server: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 22 hours.
What should you expect from wipe day on Rust Zombie Raids Test Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 25 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
What sort of population does Rust Zombie Raids Test Server carry?
At this moment Rust Zombie Raids Test Server is down, having last been seen 12 days 2 hours ago.
Where does Rust Zombie Raids Test Server sit in the rankings?
Player hours over the past week put Rust Zombie Raids Test Server at #11,455, inside the top 53% of all ranked servers.
Join the server
How do you get into Rust Zombie Raids Test Server?
Open the console in Rust with F1, then type client.connect 58.169.156.96:28015 to join. On this page, Launch Rust does the same through Steam.