Local forecast · EU
CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 4
- peak 22
- Rank
- #1,555
- top 7% · #619 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 13h
- Fri 30 Oct, 14:59 UK · 14:59 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:59 UK · 14:59 UTC
in 13h
Every Friday at 14:59 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:59 UK · 14:59 UTC 13h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 17h FW
- Fri 6 Nov 14:59 UK · 14:59 UTC 7d 13h
- Fri 13 Nov 14:59 UK · 14:59 UTC 14d 13h
- Fri 20 Nov 14:59 UK · 14:59 UTC 21d 13h
- Fri 27 Nov 14:59 UK · 14:59 UTC 28d 13h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 17h FW
- Fri 4 Dec 14:59 UK · 14:59 UTC 35d 13h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UK · 14:59 UTC, in 13h. Every Friday at 14:59 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:59 UKFri 23 Oct, 14:59 UTC · 6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 15:59 UKFri 16 Oct, 14:59 UTC · 13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 15:59 UKFri 9 Oct, 14:59 UTC · 20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 15:59 UKFri 2 Oct, 14:59 UTC · 27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 15:59 UKFri 25 Sep, 14:59 UTC · 34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 15:59 UKFri 18 Sep, 14:59 UTC · 41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does CYBERSHOKE | #1 Vanilla (x2) run?
Across the last 48 hours the average was 147 server fps, with a floor of 114. Buildings, deployables and all else in the world took the entity count to a peak of 101,667. Memory use reached 3,240 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is CYBERSHOKE | #1 Vanilla (x2) online at the moment, and how consistent is its uptime?
As of now, CYBERSHOKE | #1 Vanilla (x2) is online. Going by its reported uptime, the last restart was about 21 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does CYBERSHOKE | #1 Vanilla (x2) run from?
The EU tag places CYBERSHOKE | #1 Vanilla (x2) in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 62.122.215.125:28015.
What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?
On CYBERSHOKE | #1 Vanilla (x2) you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do CYBERSHOKE | #1 Vanilla (x2)'s tags tell you?
The server browser reads these tags from CYBERSHOKE | #1 Vanilla (x2): gmrust (Game mode): The mode is plain Rust survival; mp300 (Max players): It holds 300 players; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): You will find it listed in Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does CYBERSHOKE | #1 Vanilla (x2) appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers: wipe days and hold, Rust servers in Europe and Modded Rust servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Map and rules
Which map is in use on CYBERSHOKE | #1 Vanilla (x2)?
The game generates the map on CYBERSHOKE | #1 Vanilla (x2), procedural, size 4,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
What settings does CYBERSHOKE | #1 Vanilla (x2) use, and what rules does it enforce?
Its name carries the gather figure: 2x on CYBERSHOKE | #1 Vanilla (x2). The limit on groups is 24 players. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does CYBERSHOKE | #1 Vanilla (x2) wipe?
The wipe rhythm on CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. 6 days 10 hours is how long the current world has been running. The tags state that it wipes every week.
What should you expect from wipe day on CYBERSHOKE | #1 Vanilla (x2)?
At their busiest, its recent wipes averaged 17 players. 26 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.
Population history
How many players does CYBERSHOKE | #1 Vanilla (x2) hold?
CYBERSHOKE | #1 Vanilla (x2) is carrying 1 players at the moment, out of 300 slots. The seven-day average is 4 players, with a peak of 22. Its busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.
What position does CYBERSHOKE | #1 Vanilla (x2) hold among Rust servers?
Player hours over the last seven days rank CYBERSHOKE | #1 Vanilla (x2) at #1,555, top 7% overall and #619 in Europe.
Getting in
What do you do to join CYBERSHOKE | #1 Vanilla (x2)?
Open the console in Rust with F1, then type client.connect 62.122.215.125:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://cybershoke.net/rust.
