Local forecast · EU
CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 15m ago
Current conditions
observed 15m agoplayers now
0% full
- 7-day average
- 1
- peak 8
- Rank
- #2,584
- top 12% · #994 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 14h
- Fri 30 Oct, 14:59 UK · 14:59 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:59 UK · 14:59 UTC
in 14h
Every Friday at 14:59 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:59 UK · 14:59 UTC 14h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 18h FW
- Fri 6 Nov 14:59 UK · 14:59 UTC 7d 14h
- Fri 13 Nov 14:59 UK · 14:59 UTC 14d 14h
- Fri 20 Nov 14:59 UK · 14:59 UTC 21d 14h
- Fri 27 Nov 14:59 UK · 14:59 UTC 28d 14h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 18h FW
- Fri 4 Dec 14:59 UK · 14:59 UTC 35d 14h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UK · 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:59 UKFri 23 Oct, 14:59 UTC · 6d ago | 5 | – | running | 1 |
| Fri 16 Oct, 15:59 UKFri 16 Oct, 14:59 UTC · 13d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 15:58 UKFri 9 Oct, 14:58 UTC · 20d ago | 7 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 15:59 UKFri 2 Oct, 14:59 UTC · 27d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 15:59 UKFri 25 Sep, 14:59 UTC · 34d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 15:59 UKFri 18 Sep, 14:59 UTC · 41d ago | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does CYBERSHOKE | #2 Vanilla (x2) run?
Server fps averaged 186 in the last 48 hours; the lowest was 145. At its peak the world had 75,873 entities, counting buildings, deployables and the rest. At most it drew 2,840 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is CYBERSHOKE | #2 Vanilla (x2) online at the moment, and how consistent is its uptime?
As of now, CYBERSHOKE | #2 Vanilla (x2) is online. The uptime it reports puts the last restart about 20 hours ago. In the last 7 full days it stayed up 143 of 168 hours, 85% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does CYBERSHOKE | #2 Vanilla (x2) run from?
In Europe is where CYBERSHOKE | #2 Vanilla (x2) lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 62.122.215.125:28020 is its address.
What version of Rust is running on CYBERSHOKE | #2 Vanilla (x2)?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #2 Vanilla (x2) runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do CYBERSHOKE | #2 Vanilla (x2)'s tags tell you?
The server browser reads these tags from CYBERSHOKE | #2 Vanilla (x2): gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 players; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): You will find it listed in Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does CYBERSHOKE | #2 Vanilla (x2) appear among the Rust Wipe Stats lists and filters?
CYBERSHOKE | #2 Vanilla (x2) appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold, Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
What map is CYBERSHOKE | #2 Vanilla (x2) on?
CYBERSHOKE | #2 Vanilla (x2) runs a procedural map of size 3,500, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.
What settings does CYBERSHOKE | #2 Vanilla (x2) use, and what rules does it enforce?
Its name carries the gather figure: 2x on CYBERSHOKE | #2 Vanilla (x2). The limit on groups is 24 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.
Wipe days
On what schedule does CYBERSHOKE | #2 Vanilla (x2) wipe?
The wipe rhythm on CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. Expect the next wipe on Friday 30 October at 14:59 UTC. 6 days 9 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.
What happens on CYBERSHOKE | #2 Vanilla (x2) when wipe day arrives?
Its recent wipes drew an average peak of 6 players. Peak numbers on the latest wipe arrived 22 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 3.
Population
How many players does CYBERSHOKE | #2 Vanilla (x2) hold?
CYBERSHOKE | #2 Vanilla (x2) is carrying 1 players at the moment, out of 200 slots. The seven-day average is 1 players, with a peak of 8. Its busiest point in the last 48 hours was 12:00 UTC, averaging 3 players.
How does CYBERSHOKE | #2 Vanilla (x2) compare with other Rust servers in the rankings?
Seven-day player hours place CYBERSHOKE | #2 Vanilla (x2) at #2,584, inside the top 12% of ranked servers and at #994 in Europe.
How to join
How do you get into CYBERSHOKE | #2 Vanilla (x2)?
Two ways in: press F1 and enter client.connect 62.122.215.125:28020, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://cybershoke.net/rust.
