Local forecast · EU
CYBERSHOKE | #3 Vanilla (x2)
Online EU 62.122.215.125:28025 checked 6m ago
Current conditions
observed 6m agoplayers now
0% full
- 7-day average
- 1
- peak 12
- Rank
- #2,710
- top 12% · #1040 in EU
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 12h
- Mon 2 Nov, 14:59 UK · 14:59 UTC
Next wipe
fixed weekdaysMonday 2 November, 14:59 UK · 14:59 UTC
in 3d 12h
Every Monday at 14:59 UTC · high confidence
Coming wipes
- Mon 2 Nov 14:59 UK · 14:59 UTC 3d 12h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 16h FW
- Mon 9 Nov 14:59 UK · 14:59 UTC 10d 12h
- Mon 16 Nov 14:59 UK · 14:59 UTC 17d 12h
- Mon 23 Nov 14:59 UK · 14:59 UTC 24d 12h
- Mon 30 Nov 14:59 UK · 14:59 UTC 31d 12h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 16h FW
- Mon 7 Dec 14:59 UK · 14:59 UTC 38d 12h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 14:59 UK · 14:59 UTC, in 3d 12h. Every Monday at 14:59 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UKMon 26 Oct, 14:59 UTC · 3d ago | 12 | – | running | 1 |
| Mon 19 Oct, 16:00 UKMon 19 Oct, 15:00 UTC · 10d ago | 4 | held half | 7 days | 0 |
| Mon 12 Oct, 16:00 UKMon 12 Oct, 15:00 UTC · 17d ago | 7 | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 15:59 UKMon 5 Oct, 14:59 UTC · 24d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 16:00 UKMon 28 Sep, 15:00 UTC · 31d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 16:00 UKMon 21 Sep, 15:00 UTC · 38d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 16:00 UKMon 14 Sep, 15:00 UTC · 45d ago | 7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on CYBERSHOKE | #3 Vanilla (x2)?
Its average over the last 48 hours was 149 server fps, and it never dropped below 44. The world held as many as 104,751 entities, buildings and deployables included. Memory use reached 3,951 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is CYBERSHOKE | #3 Vanilla (x2) online at the moment, and how consistent is its uptime?
You will find CYBERSHOKE | #3 Vanilla (x2) online at the moment. Its reported uptime shows a restart about 22 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does CYBERSHOKE | #3 Vanilla (x2) sit?
The EU tag places CYBERSHOKE | #3 Vanilla (x2) in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 62.122.215.125:28025 is its address.
What version of Rust is running on CYBERSHOKE | #3 Vanilla (x2)?
On CYBERSHOKE | #3 Vanilla (x2) you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do CYBERSHOKE | #3 Vanilla (x2)'s tags tell you?
These are the tags CYBERSHOKE | #3 Vanilla (x2) publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): It holds 300 players; ts24 (Group limit): Teams hold no more than 24; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does CYBERSHOKE | #3 Vanilla (x2) appear among the Rust Wipe Stats lists and filters?
CYBERSHOKE | #3 Vanilla (x2) appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold, Rust servers in Europe and Modded Rust servers. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Map and rules
Which map is in use on CYBERSHOKE | #3 Vanilla (x2)?
CYBERSHOKE | #3 Vanilla (x2) runs a procedural map of size 4,000, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does CYBERSHOKE | #3 Vanilla (x2) use, and what rules does it enforce?
The name gives 2x gather for CYBERSHOKE | #3 Vanilla (x2). The limit on groups is 24 players. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
On what schedule does CYBERSHOKE | #3 Vanilla (x2) wipe?
CYBERSHOKE | #3 Vanilla (x2) runs a every Monday at 14:59 UTC wipe. Expect the next wipe on Monday 2 November at 14:59 UTC. The world it is running now dates from 3 days 11 hours. Wipes once a week, according to its tags.
What should you expect from wipe day on CYBERSHOKE | #3 Vanilla (x2)?
Its recent wipes drew an average peak of 8 players. 25 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 60% of its recent wipes. The fall below half came by day 3.5 when the crowd did not hold.
Player counts
Is CYBERSHOKE | #3 Vanilla (x2) busy or quiet?
Out of 300 slots, CYBERSHOKE | #3 Vanilla (x2) has 1 filled right now. Across the past week it peaked at 12 and averaged 1 players. The last 48 hours peak at 16:00 UTC, when the average was 4 players.
How does CYBERSHOKE | #3 Vanilla (x2) compare with other Rust servers in the rankings?
Player hours over the last seven days rank CYBERSHOKE | #3 Vanilla (x2) at #2,710, top 12% overall and #1,040 in Europe.
How to join
What steps let you join CYBERSHOKE | #3 Vanilla (x2)?
Two ways in: press F1 and enter client.connect 62.122.215.125:28025, or join from this page with Launch Rust, which opens Steam and connects you. https://cybershoke.net/rust is its website.
