Local forecast · EU · ger
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly
Online EU · ger 62.83.16.220:28015 checked 6m ago
Current conditions
observed 6m agoplayers now
0% full
- 7-day average
- 1
- peak 6
- Rank
- #3,139
- top 14% · #1179 in EU
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 0h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 0h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 0h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 0h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:11 UK FWThu 1 Oct, 18:11 UTC · 28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run?
Its average over the last 48 hours was 106 server fps, and it never dropped below 72. At its peak the world had 85,001 entities, counting buildings, deployables and the rest. At most it drew 3,876 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly online at the moment, and how consistent is its uptime?
You will find ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly online at the moment. Going by its reported uptime, the last restart was about 12 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.
Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run from?
Its region code is ger, and ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly lists itself in Europe with its EU tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 62.83.16.220:28015.
What version of Rust is running on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
Rust network protocol 2635 and build 168909 on Linux is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
These are the tags ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $rger (Region code): Region code: ger; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear among the Rust Wipe Stats lists and filters?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers, Rust PvE servers, live and Rust servers with zombies. These filters on the server list will bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
What map is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?
The game generates the map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, procedural, size 3,500, seed 1541797379. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly use, and what rules does it enforce?
The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly says nothing about gather rate. The default of 8 players is the group limit here. pve is the game mode, no combat between players. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe?
The only wipe ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 28 days. The tags state that it wipes once a month.
What should you expect from wipe day on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The average peak across its recent wipes was 3 players. Peak numbers on the latest wipe arrived 23 hours after the reset.
Player counts
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly busy or quiet?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 1 players, peaking at 6. The last 48 hours peak at 21:00 UTC, when the average was 3 players.
How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly compare with other Rust servers in the rankings?
Player hours over the last seven days rank ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly at #3,139, top 14% overall and #1,179 in Europe.
Join the server
What steps let you join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
Enter client.connect 62.83.16.220:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/fAxbJ6g5Hf is its website.
