Local forecast
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 49d ago
- weekly schedule
- Next wipe
- 6d 20h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
Thursday 5 November, 19:00 UK · 19:00 UTC
in 6d 20h · FW the force wipe
The force wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 20h. The force wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
Its average over the last 48 hours was 40 server fps, and it never dropped below 38. At its peak the world had 86,555 entities, counting buildings, deployables and the rest. At most it drew 2,850 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online at the moment, and how consistent is its uptime?
As of now, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. Its reported uptime shows a restart about 21 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN based in?
No region is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; the region code is us1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 64.40.8.156:23014 is its address.
What Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
Rust network protocol 2633 and build 163493 on Linux is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Who is behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, which points to the same operator running them.
Which meaning sits behind each tag on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
For the game's server browser, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots are available; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163493 (Build): Game build: 163493; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus1 (Region code): Its region code is us1; ^w (Weekly): A wipe every week; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The Rust Wipe Stats lists that include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What map is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
The game generates the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, procedural, size 3,500, seed 1. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Mods / FPS+ / 4 Max.
Which settings and rules are in force on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate appears in the name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. The limit on groups is 100 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
the force wipe is what the estimate of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe rests on. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 49 days 2 hours. Wipes once a week, according to its tags.
Population
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN busy or quiet?
Out of 50 slots, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN has 0 filled right now. The average for the past week is 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare with other Rust servers in the rankings?
The last seven days of player hours rank PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,276, in the top 69% of ranked servers.
Join the server
What do you do to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Open the console in Rust with F1, then type client.connect 64.40.8.156:23014 to join. On this page, Launch Rust does the same through Steam.