Local forecast
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 11m ago
Current conditions
observed 11m agoplayers now
2% full
- 7-day average
- 9
- peak 23
- Rank
- #973
- top 4%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 34m
- Thu 29 Oct, 19:11 UK · 19:11 UTC
Next wipe
fixed weekdaysThursday 29 October, 19:11 UK · 19:11 UTC
in 34m
Every Thursday at 19:11 UTC · high confidence
Coming wipes
- Thu 29 Oct 19:11 UK · 19:11 UTC 34m
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 0h FW
- Thu 12 Nov 19:11 UK · 19:11 UTC 14d 0h
- Thu 19 Nov 19:11 UK · 19:11 UTC 21d 0h
- Thu 26 Nov 19:11 UK · 19:11 UTC 28d 0h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 0h FW
- Thu 10 Dec 19:11 UK · 19:11 UTC 42d 0h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:11 UK · 19:11 UTC, in 34m. Every Thursday at 19:11 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:11 UKThu 22 Oct, 19:11 UTC · 6d ago | 23 | – | running | 4 |
| Thu 15 Oct, 20:11 UKThu 15 Oct, 19:11 UTC · 13d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 20:11 UKThu 8 Oct, 19:11 UTC · 20d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 28d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 20:10 UKThu 24 Sep, 19:10 UTC · 34d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 20:11 UKThu 17 Sep, 19:11 UTC · 41d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold a steady performance?
Server fps averaged 40 in the last 48 hours; the lowest was 36. At its peak the world had 64,465 entities, counting buildings, deployables and the rest. Memory use reached 4,525 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ online at the moment, and how consistent is its uptime?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and running. Going by its reported uptime, the last restart was about 17 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ based in?
Its region code is us1, and PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes no region. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 64.40.8.156:24014.
What version of Rust is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which operator is responsible for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, as all publish a theprojectlazarus.com hostname.
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
For the game's server browser, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Capacity: 200; ts100 (Group limit): You can have up to 100 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus1 (Region code): Its region code is us1; ^w (Weekly): Wipes come once a week here; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear among the Rust Wipe Stats lists and filters?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold and Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
Which map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs a procedural map of size 3,000, seed 1, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Mods / FPS+ / 4 Max.
What settings does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ use, and what rules does it enforce?
Its name carries the gather figure: 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. You can have 100 players in a group. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs a every Thursday at 19:11 UTC wipe. Expect the next wipe on Thursday 29 October at 19:11 UTC. The current map and world began 6 days 23 hours. The tags state that it wipes every week.
What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day arrives?
The average peak across its recent wipes was 28 players. 1 hours after the latest wipe, the crowd hit its peak. 20% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 5 when the crowd did not hold.
Population
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold?
Out of 200 slots, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ has 3 filled right now. Averaged over seven days: 9 players, peaking at 23. The last 48 hours peak at 19:00 UTC, when the average was 10 players.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare with other Rust servers in the rankings?
Player hours over the past week put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #973, inside the top 4% of all ranked servers.
How to join
What steps let you join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Two ways in: press F1 and enter client.connect 64.40.8.156:24014, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://theprojectlazarus.com/.
