Local forecast
Lost In Rust Test Server
Online 64.40.8.191:29015 checked 9m ago
Current conditions
observed 9m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #13,550
- top 61%
- Last wipe
- 12h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UKWed 28 Oct, 00:17 UTC · 12h ago | – | – | running | 0 |
| Wed 21 Oct, 02:48 UKWed 21 Oct, 01:48 UTC · 7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 03:08 UKTue 20 Oct, 02:08 UTC · 8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 15:20 UKSun 18 Oct, 14:20 UTC · 9d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 01:20 UKThu 15 Oct, 00:20 UTC · 13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 03:07 UKTue 13 Oct, 02:07 UTC · 15d ago | 2+1 queue | – | 1.9 days | 0 |
| Tue 6 Oct, 00:57 UKMon 5 Oct, 23:57 UTC · 22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 16:37 UKSun 4 Oct, 15:37 UTC · 23d ago | 2 | – | 1.3 days | 1 |
| Sun 4 Oct, 00:05 UKSat 3 Oct, 23:05 UTC · 24d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 03:31 UKSat 3 Oct, 02:31 UTC · 25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 23:51 UKWed 30 Sep, 22:51 UTC · 27d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 01:22 UKTue 29 Sep, 00:22 UTC · 29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 03:10 UKMon 28 Sep, 02:10 UTC · 30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 03:25 UKTue 22 Sep, 02:25 UTC · 36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 11:14 UKTue 15 Sep, 10:14 UTC · 43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 18:24 UKSun 13 Sep, 17:24 UTC · 44d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Lost In Rust Test Server?
Across the last 48 hours the average was 30 server fps, with a floor of 30. Buildings, deployables and all else in the world took the entity count to a peak of 107,751. At most it drew 3,563 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Lost In Rust Test Server, and is it online now?
You will find Lost In Rust Test Server online at the moment. The uptime it reports puts the last restart about 2 hours ago. It was up for 85 of 168 hours across the last 7 full days, 51% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Lost In Rust Test Server based in?
For Lost In Rust Test Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 64.40.8.191:29015 is its address.
What version of Rust is running on Lost In Rust Test Server?
On Lost In Rust Test Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Lost In Rust Test Server?
For the game's server browser, Lost In Rust Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; oxidation (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Lost In Rust Test Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Lost In Rust Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
Which map is in use on Lost In Rust Test Server?
A procedural map of size 4,700 with seed 1337, generated by the game, runs on Lost In Rust Test Server. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on Lost In Rust Test Server?
Gather rate is not given in the name for Lost In Rust Test Server. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
When does Lost In Rust Test Server wipe?
No next wipe can be predicted for Lost In Rust Test Server: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 hours is how long the current world has been running.
What should you expect from wipe day on Lost In Rust Test Server?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 21 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
What sort of population does Lost In Rust Test Server carry?
Lost In Rust Test Server shows 0 players at the moment. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
How does Lost In Rust Test Server compare with other Rust servers in the rankings?
Player hours over the past week put Lost In Rust Test Server at #13,550, inside the top 61% of all ranked servers.
Getting in
What steps let you join Lost In Rust Test Server?
Open the console in Rust with F1, then type client.connect 64.40.8.191:29015 to join. On this page, Launch Rust does the same through Steam.