Local forecast
Midlands [PVE] BradleyGuards and custom maps
Online 64.40.9.169:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,112
- top 28%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- 8d 18h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 18h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 18h FW
- Thu 12 Nov 18:30 UK · 18:30 UTC 15d 17h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 18h FW
- Thu 10 Dec 18:30 UK · 18:30 UTC 43d 17h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 18h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:30 UKThu 15 Oct, 18:30 UTC · 12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:49 UK FWThu 1 Oct, 18:49 UTC · 26d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 18:26 UKThu 17 Sep, 17:26 UTC · 40d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Midlands [PVE] BradleyGuards and custom maps run?
Its average over the last 48 hours was 29 server fps, and it never dropped below 9. At its peak the world had 106,767 entities, counting buildings, deployables and the rest. Memory use reached 4,658 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Midlands [PVE] BradleyGuards and custom maps online at the moment, and how consistent is its uptime?
As of now, Midlands [PVE] BradleyGuards and custom maps is online. Going by its reported uptime, the last restart was about 8 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Midlands [PVE] BradleyGuards and custom maps based in?
No region is published by Midlands [PVE] BradleyGuards and custom maps. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 64.40.9.169:28015.
What version of Rust is running on Midlands [PVE] BradleyGuards and custom maps?
On Midlands [PVE] BradleyGuards and custom maps you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on Midlands [PVE] BradleyGuards and custom maps?
For the game's server browser, Midlands [PVE] BradleyGuards and custom maps publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): It holds 100 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Midlands [PVE] BradleyGuards and custom maps?
Midlands [PVE] BradleyGuards and custom maps appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on Midlands [PVE] BradleyGuards and custom maps?
Midlands [PVE] BradleyGuards and custom maps runs a procedural map of size 4,250, seed 81055652, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Midlands [PVE] BradleyGuards and custom maps use, and what rules does it enforce?
The name of Midlands [PVE] BradleyGuards and custom maps says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Midlands [PVE] BradleyGuards and custom maps schedule its wipes for?
Wipes on Midlands [PVE] BradleyGuards and custom maps follow a every 4 weeks on Thursday at 18:30 UTC pattern. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 12 days 6 hours.
What happens on Midlands [PVE] BradleyGuards and custom maps when wipe day arrives?
The average peak across its recent wipes was 4 players. The crowd on the latest wipe reached its high 41 hours in. Half the peak or more lasted to the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 5.
Player counts
How many players does Midlands [PVE] BradleyGuards and custom maps hold?
Midlands [PVE] BradleyGuards and custom maps is carrying 0 players at the moment, out of 100 slots. Across the past week it peaked at 2 and averaged 0 players. At 22:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Midlands [PVE] BradleyGuards and custom maps sit in the rankings?
Ranked #6,112 on seven-day player hours, Midlands [PVE] BradleyGuards and custom maps is in the top 28% of all ranked servers.
How to join
What do you do to join Midlands [PVE] BradleyGuards and custom maps?
Open the console in Rust with F1, then type client.connect 64.40.9.169:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/tQetw4M.
