Local forecast
expired - reason: unpaid
Online 64.40.9.223:28169 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #5,335
- top 24%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 15:45 UKSun 4 Oct, 14:45 UTC · 24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does expired - reason: unpaid run?
Its average over the last 48 hours was 10 server fps, and it never dropped below 5. At its peak the world had 109,510 entities, counting buildings, deployables and the rest. The peak memory draw was 3,785 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is expired - reason: unpaid, and is it online now?
You will find expired - reason: unpaid online at the moment. Going by its reported uptime, the last restart was about 32 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is expired - reason: unpaid based in?
For expired - reason: unpaid, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 64.40.9.223:28169.
What version of Rust is running on expired - reason: unpaid?
Rust network protocol 2635 and build 168909 on Linux is what expired - reason: unpaid runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on expired - reason: unpaid?
For the game's server browser, expired - reason: unpaid publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): 60 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does expired - reason: unpaid appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include expired - reason: unpaid: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on expired - reason: unpaid?
expired - reason: unpaid runs a procedural map of size 3,750, seed 1004191596, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does expired - reason: unpaid use, and what rules does it enforce?
Gather rate is not given in the name for expired - reason: unpaid. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.
Wipe days
Which days and times does expired - reason: unpaid schedule its wipes for?
Too few wipes on expired - reason: unpaid are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 24 days 16 hours.
What happens on expired - reason: unpaid when wipe day arrives?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population history
How many players does expired - reason: unpaid hold?
Out of 60 slots, expired - reason: unpaid has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. At 22:00 UTC it was busiest over the past 48 hours, averaging 2 players.
What position does expired - reason: unpaid hold among Rust servers?
Ranked #5,335 on seven-day player hours, expired - reason: unpaid is in the top 24% of all ranked servers.
Join the server
What steps let you join expired - reason: unpaid?
Two ways in: press F1 and enter client.connect 64.40.9.223:28169, or join from this page with Launch Rust, which opens Steam and connects you.