Rust Wipe StatsWipe forecast
Now 32,393 players 11,620 servers 69 fresh wipes in 3 h

Local forecast

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 21d ago

moddedoxide

Current conditions

observed 21d ago
0 / 16
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:31 UKTue 6 Oct, 09:31 UTC · 22d ago 1 – running 0
Tue 29 Sep, 14:01 UKTue 29 Sep, 13:01 UTC · 29d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 16:25 UKMon 28 Sep, 15:25 UTC · 30d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
0/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
16/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000

Quick answers

from the figures on this page

About the server

Is A Dev Shockbyte Server online at the moment, and how consistent is its uptime?

Right now A Dev Shockbyte Server is down; the last sighting was 21 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 23 September 2026 it was first recorded by Rust Wipe Stats.

In which location does A Dev Shockbyte Server sit?

For A Dev Shockbyte Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 64.58.124.176:21253 is its address.

What Rust version is A Dev Shockbyte Server on?

On A Dev Shockbyte Server you will find Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on A Dev Shockbyte Server?

For the game's server browser, A Dev Shockbyte Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp16 (Max players): It holds 16 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry A Dev Shockbyte Server?

These Rust Wipe Stats lists include A Dev Shockbyte Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on A Dev Shockbyte Server?

A procedural map of size 4,500 with seed 50000, generated by the game, runs on A Dev Shockbyte Server. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does A Dev Shockbyte Server use, and what rules does it enforce?

Gather rate is not given in the name for A Dev Shockbyte Server. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.

Wipe schedule

On what schedule does A Dev Shockbyte Server wipe?

No next wipe can be predicted for A Dev Shockbyte Server: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 19 hours.

What should you expect from wipe day on A Dev Shockbyte Server?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.

Population

How many players does A Dev Shockbyte Server hold?

At this moment A Dev Shockbyte Server is down, having last been seen 21 days 15 hours ago.

Where does A Dev Shockbyte Server sit in the rankings?

The last seven days of player hours rank A Dev Shockbyte Server at #15,919, in the top 72% of ranked servers.

How to join

What steps let you join A Dev Shockbyte Server?

Open the console in Rust with F1, then type client.connect 64.58.124.176:21253 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp16
Max players It holds 16 players.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs166652
Build It runs game build 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.