Local forecast
336 | Test Server Randomly Online Do Not Join
Online 66.110.242.212:31000 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,968
- top 49%
- Last wipe
- 2h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:43 UKThu 29 Oct, 18:43 UTC · 2h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does 336 | Test Server Randomly Online Do Not Join hold a steady performance?
Across the last 48 hours the average was 130 server fps, with a floor of 115. Buildings, deployables and all else in the world took the entity count to a peak of 111,373. The peak memory draw was 3,174 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is 336 | Test Server Randomly Online Do Not Join, and is it online now?
You will find 336 | Test Server Randomly Online Do Not Join online at the moment. The uptime it reports puts the last restart about 22 minutes ago. In the last 1 full day it stayed up 0 of 24 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 27 October 2026.
Where does 336 | Test Server Randomly Online Do Not Join run from?
No region is published by 336 | Test Server Randomly Online Do Not Join. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 66.110.242.212:31000 is its address.
What Rust version is 336 | Test Server Randomly Online Do Not Join on?
Rust network protocol 2635 and build 168909 on Windows is what 336 | Test Server Randomly Online Do Not Join runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do 336 | Test Server Randomly Online Do Not Join's tags tell you?
For the game's server browser, 336 | Test Server Randomly Online Do Not Join publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 336 | Test Server Randomly Online Do Not Join?
These Rust Wipe Stats lists include 336 | Test Server Randomly Online Do Not Join: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
Which map is in use on 336 | Test Server Randomly Online Do Not Join?
336 | Test Server Randomly Online Do Not Join runs a procedural map of size 4,250, seed 1766321803, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does 336 | Test Server Randomly Online Do Not Join use, and what rules does it enforce?
The name of 336 | Test Server Randomly Online Do Not Join says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does 336 | Test Server Randomly Online Do Not Join schedule its wipes for?
Too few wipes on 336 | Test Server Randomly Online Do Not Join are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 2 hours.
Population
How many players does 336 | Test Server Randomly Online Do Not Join hold?
The live count for 336 | Test Server Randomly Online Do Not Join: 0 players, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. At 19:00 UTC it was busiest over the past 48 hours, averaging 0 players.
How does 336 | Test Server Randomly Online Do Not Join compare with other Rust servers in the rankings?
Player hours over the past week put 336 | Test Server Randomly Online Do Not Join at #10,968, inside the top 49% of all ranked servers.
Join the server
How do you get into 336 | Test Server Randomly Online Do Not Join?
Open the console in Rust with F1, then type client.connect 66.110.242.212:31000 to join. On this page, Launch Rust does the same through Steam.