Local forecast
Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 769d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Rustic Ruins [Temp] Test Serve?
Server fps averaged 28 in the last 48 hours; the lowest was 27. At its peak the world had 206,035 entities, counting buildings, deployables and the rest. The peak memory draw was 9,547 MB. Lag is what players call it when fps is low and entities are piling up.
Is Rustic Ruins [Temp] Test Serve online at the moment, and how consistent is its uptime?
Rustic Ruins [Temp] Test Serve is currently offline, with the last sighting 43 hours ago. Going by its reported uptime, the last restart was about 13 days 19 hours ago. It was up for 129 of 168 hours across the last 7 full days, 77% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Rustic Ruins [Temp] Test Serve sit?
No region is published by Rustic Ruins [Temp] Test Serve. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 66.165.249.10:28215.
What Rust version is Rustic Ruins [Temp] Test Serve on?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Rustic Ruins [Temp] Test Serve?
The server browser reads these tags from Rustic Ruins [Temp] Test Serve: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Capacity: 100; v2515 (Protocol): Game protocol 2515 applies; match it to join; cs90920 (Build): Build 90920 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Modded is its category, with plugins or settings changing the game; hc1579f8a (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Rustic Ruins [Temp] Test Serve appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rustic Ruins [Temp] Test Serve: Modded Rust servers. These filters bring it up on the server list: Type: Modded.
Settings and rules
What map is Rustic Ruins [Temp] Test Serve on?
The game generates the map on Rustic Ruins [Temp] Test Serve, procedural, size 4,000, seed 235214983. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Rustic Ruins [Temp] Test Serve use, and what rules does it enforce?
No gather rate appears in the name Rustic Ruins [Temp] Test Serve. No group limit is given. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Rustic Ruins [Temp] Test Serve schedule its wipes for?
Its rhythm cannot be read yet, as too few of Rustic Ruins [Temp] Test Serve's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 769 days 7 hours.
Population
What sort of population does Rustic Ruins [Temp] Test Serve carry?
At this moment Rustic Ruins [Temp] Test Serve is down, having last been seen 43 hours ago. The average for the past week is 0 players.
What position does Rustic Ruins [Temp] Test Serve hold among Rust servers?
The last seven days of player hours rank Rustic Ruins [Temp] Test Serve at #15,264, in the top 69% of ranked servers.
Getting in
How do you get into Rustic Ruins [Temp] Test Serve?
Open the console in Rust with F1, then type client.connect 66.165.249.10:28215 to join. On this page, Launch Rust does the same through Steam. https://rustic-ruins.tebex.io is its website.