Local forecast · NA
Funne Duckdo
Online NA 66.51.96.75:28005 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69% · #1496 in NA
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 17h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 17h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 17h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 17h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:04 UK FWThu 1 Oct, 18:04 UTC · 28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Funne Duckdo?
Its average over the last 48 hours was 5 server fps, and it never dropped below 5. The world held as many as 65,637 entities, buildings and deployables included. Memory use reached 2,004 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Funne Duckdo, and is it online now?
You will find Funne Duckdo online at the moment. Going by its reported uptime, the last restart was about 17 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Funne Duckdo based in?
With its NA tag, Funne Duckdo lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 66.51.96.75:28005 is its address.
What Rust version is Funne Duckdo on?
On Funne Duckdo you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Funne Duckdo?
These are the tags Funne Duckdo publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Funne Duckdo?
The Rust Wipe Stats lists that include Funne Duckdo are: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is in use on Funne Duckdo?
The game generates the map on Funne Duckdo, procedural, size 3,500, seed 471471404. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Funne Duckdo?
The name of Funne Duckdo says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does Funne Duckdo wipe?
The only wipe Funne Duckdo takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 28 days 7 hours. The tags state that it wipes once a month.
What happens on Funne Duckdo when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 6 hours in.
Population
What sort of population does Funne Duckdo carry?
The live count for Funne Duckdo: 0 players, with 50 slots in total. The seven-day average stands at 0 players.
Where does Funne Duckdo sit in the rankings?
Player hours over the last seven days rank Funne Duckdo at #15,284, top 69% overall and #1,496 in North America.
How to join
What steps let you join Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.