Local forecast · NA
private do not join!!!
Online NA 66.51.97.67:28050 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69% · #1518 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 16h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 16h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:41 UK FWThu 1 Oct, 23:41 UTC · 27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 23:42 UKSun 27 Sep, 22:42 UTC · 31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does private do not join!!! hold a steady performance?
Server fps averaged 5 in the last 48 hours; the lowest was 5. At its peak the world had 122,127 entities, counting buildings, deployables and the rest. At most it drew 3,252 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is private do not join!!! online at the moment, and how consistent is its uptime?
Right now private do not join!!! is up and running. Its reported uptime shows a restart about 58 minutes ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does private do not join!!! sit?
With its NA tag, private do not join!!! lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 66.51.97.67:28050 is its address.
What Rust version is private do not join!!! on?
Rust network protocol 2635 and build 168909 on Linux is what private do not join!!! runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on private do not join!!!?
For the game's server browser, private do not join!!! publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry private do not join!!!?
The Rust Wipe Stats lists that include private do not join!!! are: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
What map is private do not join!!! on?
private do not join!!! runs a procedural map of size 4,500, seed 1, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does private do not join!!! use, and what rules does it enforce?
The name of private do not join!!! says nothing about gather rate. You can have 24 players in a group. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does private do not join!!! schedule its wipes for?
The only wipe private do not join!!! takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 3 hours is how long the current world has been running. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on private do not join!!!?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Player counts
What sort of population does private do not join!!! carry?
private do not join!!! is carrying 0 players at the moment, out of 50 slots. The average for the past week is 0 players.
What position does private do not join!!! hold among Rust servers?
Seven-day player hours place private do not join!!! at #15,353, inside the top 69% of ranked servers and at #1,518 in North America.
Join the server
What do you do to join private do not join!!!?
Open the console in Rust with F1, then type client.connect 66.51.97.67:28050 to join. On this page, Launch Rust does the same through Steam.
