Local forecast
HighMiles Staging
Online 66.51.99.4:28035 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,687
- top 62%
- Last wipe
- 11h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 19:58 UKThu 29 Oct, 19:58 UTC · 11h ago | – | – | running | 0 |
| Sat 3 Oct, 21:02 UKSat 3 Oct, 20:02 UTC · 26d ago | 1 | – | 26 days | 1 |
| Thu 1 Oct, 23:18 UK FWThu 1 Oct, 22:18 UTC · 28d ago | 1 | – | 1.9 days | 0 |
| Wed 30 Sep, 18:50 UKWed 30 Sep, 17:50 UTC · 29d ago | 1 | – | 1.2 days | 0 |
| Tue 29 Sep, 20:32 UKTue 29 Sep, 19:32 UTC · 30d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 20:35 UKSun 27 Sep, 19:35 UTC · 32d ago | 1 | held half | 2 days | 1 |
| Sat 26 Sep, 02:16 UKSat 26 Sep, 01:16 UTC · 34d ago | 1 | – | 1.8 days | 0 |
| Fri 25 Sep, 14:25 UKFri 25 Sep, 13:25 UTC · 34d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 23:21 UKWed 23 Sep, 22:21 UTC · 36d ago | 2 | – | 1.6 days | 0 |
| Mon 21 Sep, 19:30 UKMon 21 Sep, 18:30 UTC · 38d ago | 2 | held half | 2.2 days | 1 |
| Mon 21 Sep, 04:32 UKMon 21 Sep, 03:32 UTC · 39d ago | 2 | – | 0.6 days | 1 |
| Sun 20 Sep, 19:48 UKSun 20 Sep, 18:48 UTC · 39d ago | 1 | – | 0.4 days | 0 |
| Mon 14 Sep, 17:46 UKMon 14 Sep, 16:46 UTC · 45d ago | 1 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does HighMiles Staging run?
Server fps averaged 30 in the last 48 hours; the lowest was 30. The world held as many as 46,000 entities, buildings and deployables included. At most it drew 2,912 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is HighMiles Staging, and is it online now?
As of now, HighMiles Staging is online. The uptime it reports puts the last restart about 9 hours ago. In the last 7 full days it stayed up 4 of 168 hours, 2% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does HighMiles Staging sit?
For HighMiles Staging, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 66.51.99.4:28035 is its address.
What Rust version is HighMiles Staging on?
Rust network protocol 2636 and build 169691 on Linux is what HighMiles Staging runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on HighMiles Staging?
These are the tags HighMiles Staging publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169691 (Build): Build 169691 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does HighMiles Staging appear among the Rust Wipe Stats lists and filters?
HighMiles Staging appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on HighMiles Staging?
HighMiles Staging runs a procedural map of size 3,000, seed 21160325, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on HighMiles Staging?
The name of HighMiles Staging says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe times
Which days and times does HighMiles Staging schedule its wipes for?
There is no next wipe to predict, because HighMiles Staging wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 hours.
What should you expect from wipe day on HighMiles Staging?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
What sort of population does HighMiles Staging carry?
Out of 40 slots, HighMiles Staging has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
What position does HighMiles Staging hold among Rust servers?
Player hours over the past week put HighMiles Staging at #13,687, inside the top 62% of all ranked servers.
Join the server
What do you do to join HighMiles Staging?
Open the console in Rust with F1, then type client.connect 66.51.99.4:28035 to join. On this page, Launch Rust does the same through Steam.