Rust Wipe StatsWipe forecast
Now 44,258 players 11,611 servers 134 fresh wipes in 3 h

Local forecast

HighMiles Staging

Online 66.51.99.4:28035 checked 11m ago

vanillamoddedoxide

Current conditions

observed 11m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#13,687
top 62%
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75120:0022:0000:0001:0003:0005:00

Hourly average and peak, UTC.

Server performance

01020304020:0022:0000:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:58 UKThu 29 Oct, 19:58 UTC · 11h ago – – running 0
Sat 3 Oct, 21:02 UKSat 3 Oct, 20:02 UTC · 26d ago 1 – 26 days 1
Thu 1 Oct, 23:18 UK FWThu 1 Oct, 22:18 UTC · 28d ago 1 – 1.9 days 0
Wed 30 Sep, 18:50 UKWed 30 Sep, 17:50 UTC · 29d ago 1 – 1.2 days 0
Tue 29 Sep, 20:32 UKTue 29 Sep, 19:32 UTC · 30d ago 1 – 0.9 days 0
Sun 27 Sep, 20:35 UKSun 27 Sep, 19:35 UTC · 32d ago 1 held half 2 days 1
Sat 26 Sep, 02:16 UKSat 26 Sep, 01:16 UTC · 34d ago 1 – 1.8 days 0
Fri 25 Sep, 14:25 UKFri 25 Sep, 13:25 UTC · 34d ago 2 – 0.5 days 0
Wed 23 Sep, 23:21 UKWed 23 Sep, 22:21 UTC · 36d ago 2 – 1.6 days 0
Mon 21 Sep, 19:30 UKMon 21 Sep, 18:30 UTC · 38d ago 2 held half 2.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
73/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
21/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
65/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
53/ 200

Quick answers

from the figures on this page

Server details

How smoothly does HighMiles Staging run?

Server fps averaged 30 in the last 48 hours; the lowest was 30. The world held as many as 46,000 entities, buildings and deployables included. At most it drew 2,912 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is HighMiles Staging, and is it online now?

As of now, HighMiles Staging is online. The uptime it reports puts the last restart about 9 hours ago. In the last 7 full days it stayed up 4 of 168 hours, 2% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does HighMiles Staging sit?

For HighMiles Staging, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 66.51.99.4:28035 is its address.

What Rust version is HighMiles Staging on?

Rust network protocol 2636 and build 169691 on Linux is what HighMiles Staging runs. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on HighMiles Staging?

These are the tags HighMiles Staging publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169691 (Build): Build 169691 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does HighMiles Staging appear among the Rust Wipe Stats lists and filters?

HighMiles Staging appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is in use on HighMiles Staging?

HighMiles Staging runs a procedural map of size 3,000, seed 21160325, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on HighMiles Staging?

The name of HighMiles Staging says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.

Wipe times

Which days and times does HighMiles Staging schedule its wipes for?

There is no next wipe to predict, because HighMiles Staging wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 hours.

What should you expect from wipe day on HighMiles Staging?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Population history

What sort of population does HighMiles Staging carry?

Out of 40 slots, HighMiles Staging has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

What position does HighMiles Staging hold among Rust servers?

Player hours over the past week put HighMiles Staging at #13,687, inside the top 62% of all ranked servers.

Join the server

What do you do to join HighMiles Staging?

Open the console in Rust with F1, then type client.connect 66.51.99.4:28035 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,^v,gmvanilla,cs169691,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players 40 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169691
Build Build 169691 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.