Local forecast
Rusty Town Wars
Online 66.51.99.4:6666 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,368
- top 33%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:07 UKSun 11 Oct, 03:07 UTC · 17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Rusty Town Wars?
Across the last 48 hours the average was 30 server fps, with a floor of 28. The world held as many as 182,755 entities, buildings and deployables included. The peak memory draw was 5,999 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Rusty Town Wars, and is it online now?
Right now Rusty Town Wars is up and running. Its reported uptime shows a restart about 23 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 3 October 2026.
Where does Rusty Town Wars run from?
There is no published region for Rusty Town Wars. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 66.51.99.4:6666 is its address.
What Rust version is Rusty Town Wars on?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Town Wars runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Rusty Town Wars?
The server browser reads these tags from Rusty Town Wars: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 players; ts12 (Group limit): You can have up to 12 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rusty Town Wars?
These Rust Wipe Stats lists include Rusty Town Wars: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Rusty Town Wars?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on Rusty Town Wars. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on Rusty Town Wars?
Gather rate is not given in the name for Rusty Town Wars. You can have 12 players in a group. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does Rusty Town Wars schedule its wipes for?
Too few wipes on Rusty Town Wars are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 6 hours.
What happens on Rusty Town Wars when wipe day arrives?
The average peak across its recent wipes was 3 players. The crowd on the latest wipe reached its high 21 hours in.
Population
What sort of population does Rusty Town Wars carry?
The live count for Rusty Town Wars: 0 players, with 100 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 15:00 UTC, when the average was 1 players.
Where does Rusty Town Wars sit in the rankings?
Ranked #7,368 on seven-day player hours, Rusty Town Wars is in the top 33% of all ranked servers.
How to join
What steps let you join Rusty Town Wars?
Enter client.connect 66.51.99.4:6666 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/MmMr3VKxbu.
